chyyran
8c8e386a6c
capi(d3d9): expose d3d9 in capi
2024-03-07 21:09:15 -05:00
chyyran
35fc21bbef
capi: fix mtl noop free fn name
2024-03-05 19:01:35 -05:00
chyyran
4247e64336
docs: update capi docs
2024-02-14 20:50:17 -05:00
chyyran
5c08205360
capi(ld): don't use designated initializer for loader
2024-02-14 03:08:09 -05:00
chyyran
76aa5ce4c6
capi(mtl): implement capi for metal
2024-02-14 03:08:09 -05:00
chyyran
fa8ee5d143
build: fix cbindgen not finding ctypes
...
* removes capi internal interface from librashader crate
* adds missing noop impls in header
* fix build on rustc < 1.74
2024-02-09 18:02:30 -05:00
chyyran
2fbc7f92da
capi: add preset_ctx C API
2024-02-09 02:49:31 -05:00
Luke Usher
7f0f985a14
support building for macOS and non-linux unixes
...
Also updates build.yml to add macOS runners
2024-02-08 16:31:05 +00:00
chyyran
916cd1a681
doc: fix doc typos
2023-04-23 01:44:28 -04:00
chyyran
83422de1f7
capi: expose disable_cache option to capi
2023-02-15 18:08:47 -05:00
chyyran
cff4f650c9
ld: add a flag to check if the instance is loaded
...
Also explicitly create function pointers to NULL, otherwise
null instance is technically unsound to call.
Practically if the create function is unloaded, so will the frame
function, but we should be consistent with the safety model.
2023-02-11 16:40:33 -05:00
chyyran
d925dc95c6
capi: expose helpers to ensure ABI version compatibility
2023-02-11 15:37:21 -05:00
chyyran
0eac766685
capi: expose deferred API and make order consistent.
...
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran
115382d8f0
gl: rename capi Framebuffer handle to 'fbo' to make it more clear.
2023-02-11 00:19:53 -05:00
chyyran
0cb6f6a346
d3d11: be agnostic about deferred contexts
...
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
2023-02-10 18:08:13 -05:00
chyyran
512a4c0050
rt: make runtimes thread safe and document thread safety guarantees
2023-02-10 03:20:59 -05:00
chyyran
2b250db353
capi: make _opt* structs more forwards compatible
...
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
chyyran
5e99ddf73c
vk/d3d12: recompile pipelines on incompatible output format.
...
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran
4dcbdadb4f
capi: publish d3d12
2023-02-06 02:17:30 -05:00
chyyran
da2fb7adca
vk: make choice of render pass format dependent on the shader
2023-01-30 01:31:14 -05:00
chyyran
7900f8538e
capi: swap width and height back
2023-01-27 18:17:35 -05:00
chyyran
8e67c637a5
capi: fix pointer type bindings for D3D11
2023-01-26 19:05:48 -05:00
Ronny Chan
62b0d590ad
capi: fix loader PFN type renames
2023-01-26 10:14:21 -05:00
chyyran
7f01c9aad3
capi: fix height/width order
2023-01-21 00:33:44 -05:00
chyyran
c20104703b
capi: fix type renames
2023-01-21 00:15:09 -05:00
chyyran
e1eb0ccb22
capi: fix outdated header definition
2023-01-20 23:43:45 -05:00
chyyran
c3a532d729
rt: unify semantics binding logic
2023-01-15 03:01:23 -05:00
chyyran
e320e093e2
build: fix missing symbols on linux
2023-01-14 18:56:31 -05:00
chyyran
828e8160e9
doc: copy docs to ld
2023-01-14 17:21:01 -05:00
chyyran
c1669916d4
ld: expose runtime params api to loader
2023-01-14 17:14:37 -05:00
chyyran
3592b453e8
capi: expose pass count/param
2023-01-14 15:52:58 -05:00
Ronny Chan
ed2681380f
doc: add C API example
2023-01-14 04:15:56 -05:00
chyyran
87e9529726
ld: include windows.h
2023-01-14 03:26:15 -05:00
chyyran
054c365ee1
ld: define out what isn't needed
2023-01-14 01:53:39 -05:00
chyyran
da4f61fcc4
ld: finish librashader_ld
2023-01-14 01:38:59 -05:00
chyyran
07eee3724f
capi: fix missing vulkan definitions
2023-01-13 19:17:57 -05:00
chyyran
7e34b991e5
ld: start writing librashader_ld
2023-01-13 18:30:16 -05:00