chyyran
|
3d9139b4e0
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rt(d3d11): replace let_chains with stable alternatives
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2024-09-14 02:11:18 -04:00 |
|
chyyran
|
666588ef0d
|
rt(vk): draw final pass to output targets
|
2024-09-13 00:59:12 -04:00 |
|
chyyran
|
1bf5d7efca
|
rt(d3d11): draw final pass to output targets
|
2024-09-13 00:59:12 -04:00 |
|
chyyran
|
c447e40583
|
rt: redesign parameters to be thread-safe across FFI using arcswap and atomicusize
This should allow C FFI consumers to modify frame parameters from a different thread without it being UB.
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2024-09-06 22:45:07 -04:00 |
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chyyran
|
ac66b1b6f6
|
style: fix warnings
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2024-08-09 00:56:44 -04:00 |
|
chyyran
|
3fb6e3843e
|
dep: update to windows 0.58
|
2024-08-02 00:56:28 -04:00 |
|
chyyran
|
4d6793d305
|
rt(d3d11): get rid of input/output view wrappers
|
2024-08-02 00:16:52 -04:00 |
|
chyyran
|
0a9fa16855
|
rt: update for new TAIT scope rules
|
2024-06-14 18:17:36 -04:00 |
|
chyyran
|
af3ea252ba
|
rt(d3d11): split luts out to own module
|
2024-03-07 21:09:15 -05:00 |
|
chyyran
|
7719b939f9
|
rt(d3d11): upgrade to windows 0.52
|
2024-02-26 21:17:30 -05:00 |
|
chyyran
|
c7d1d347a4
|
rt: unify drawquad type
|
2024-02-22 01:16:42 -05:00 |
|
chyyran
|
95ac8adc20
|
rt(d3d12,d3d11): remove unused COLOR attribute in quad
|
2024-02-22 01:16:42 -05:00 |
|
chyyran
|
6fbc4b3075
|
fmt: cargo fmt
|
2024-02-14 20:50:17 -05:00 |
|
chyyran
|
b348e8591f
|
lib: use a faster hashmap implementation
|
2024-02-14 20:50:17 -05:00 |
|
chyyran
|
cc93e37701
|
reflect: get rid of redundant shader compiler argument
|
2024-02-14 03:08:09 -05:00 |
|
chyyran
|
1aedb1bea7
|
rt: auto-impl parameters
|
2024-02-14 03:08:09 -05:00 |
|
chyyran
|
daf30c83c0
|
rt: add Rotation , TotalSubFrames , CurrentSubFrame uniform semantics
|
2024-02-12 01:58:05 -05:00 |
|
chyyran
|
3c3f024ef8
|
preset: add original scaletype
As defined in https://github.com/libretro/RetroArch/pull/15937
|
2024-02-12 01:58:05 -05:00 |
|
chyyran
|
d0a5224c10
|
dep: upgrade librashader-spirv-cross
|
2024-02-11 15:48:01 -05:00 |
|
chyyran
|
e1f62fc984
|
reflect: remove ShaderOutputCompiler and just delegate to FromCompilation
|
2024-02-11 15:48:01 -05:00 |
|
chyyran
|
b98d86a940
|
reflect: allow specifying output toolchain
|
2024-02-11 15:48:01 -05:00 |
|
chyyran
|
252f685967
|
reflect: abstract away output compiler into its own trait
|
2024-02-11 15:48:01 -05:00 |
|
chyyran
|
a7ca391ef6
|
reflect: abstract away input compiler from compilation
|
2024-02-11 15:48:01 -05:00 |
|
chyyran
|
2fbc7f92da
|
capi: add preset_ctx C API
|
2024-02-09 02:49:31 -05:00 |
|
chyyran
|
4da6c98655
|
rt: add driver context + path context for FilterChain::load_with_path
|
2024-02-09 02:02:13 -05:00 |
|
chyyran
|
80325fda9e
|
fmt: cargo fmt
|
2024-02-03 02:42:52 -05:00 |
|
chyyran
|
59cc3deb09
|
rt: fix TAIT usages
|
2023-07-20 02:40:13 -04:00 |
|
chyyran
|
020fac87ba
|
deps: upgrade to windows 0.48.0
|
2023-04-23 01:44:28 -04:00 |
|
chyyran
|
650aecbe10
|
d3d11/12: fix sampler set creation
|
2023-02-21 21:06:47 -05:00 |
|
chyyran
|
ded8851e16
|
d3d11/12: fix sampler set creation
|
2023-02-21 17:08:24 -05:00 |
|
chyyran
|
af6f58981e
|
vk: move internal frame count to common
|
2023-02-16 21:16:42 -05:00 |
|
chyyran
|
8ed244f6fa
|
rt: clean up sampler sets
|
2023-02-16 18:19:38 -05:00 |
|
chyyran
|
0adf3505ec
|
rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
|
2023-02-16 17:33:47 -05:00 |
|
chyyran
|
f42328280a
|
tests: split tests into their own crates
|
2023-02-16 00:39:36 -05:00 |
|
chyyran
|
2ca6aecfe4
|
cache: clean up cache api
|
2023-02-15 18:08:47 -05:00 |
|
chyyran
|
e7645a5592
|
rt: expose cache disable option in filter options
|
2023-02-15 18:08:47 -05:00 |
|
chyyran
|
604edfb78f
|
cache: implement transparent shader object cache
supported objects:
- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
|
2023-02-15 18:08:47 -05:00 |
|
chyyran
|
07fac4d1e9
|
rt: load luts with multiple threads
|
2023-02-14 02:56:06 -05:00 |
|
chyyran
|
abadfb3ee1
|
d3d12: use dxc to compile mipmap shader
removes fxc dependency completely.
Also slim down windows-rs features where only needed for testing.
|
2023-02-12 13:03:31 -05:00 |
|
chyyran
|
0eac766685
|
capi: expose deferred API and make order consistent.
gotta get all these ABI breaks done before release.
|
2023-02-11 15:30:20 -05:00 |
|
chyyran
|
fa6cd87c60
|
vk/11/12: allow gpu-deferred creation of filter chains
|
2023-02-11 02:44:07 -05:00 |
|
chyyran
|
800b6e7b4b
|
d3d11: cleanup todo
|
2023-02-11 01:18:04 -05:00 |
|
chyyran
|
3c15a3a523
|
rt: fix history framebuffer requirements and unify framebuffer initialization logic
|
2023-02-11 00:20:35 -05:00 |
|
chyyran
|
0cb6f6a346
|
d3d11: be agnostic about deferred contexts
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
|
2023-02-10 18:08:13 -05:00 |
|
chyyran
|
2b250db353
|
capi: make _opt* structs more forwards compatible
yay another abi break 🙃
hopefully for the last time
|
2023-02-09 23:44:39 -05:00 |
|
chyyran
|
121209da10
|
fmt: clean up warnings
|
2023-02-09 21:06:58 -05:00 |
|
chyyran
|
55e800b67e
|
d3d12: fix mipmaps again
|
2023-02-09 19:44:01 -05:00 |
|
chyyran
|
336094cad9
|
d3d11: properly clear history framebuffers
|
2023-02-09 00:42:46 -05:00 |
|
chyyran
|
59e0b5da86
|
rt: unify render target logic
|
2023-02-07 23:14:39 -05:00 |
|
chyyran
|
06161b5aad
|
rt: make scale framebuffers a lot nicer to use
|
2023-02-07 22:02:08 -05:00 |
|