Commit graph

127 commits

Author SHA1 Message Date
chyyran ccc2539e2f chore: Release 2023-02-08 03:09:03 -05:00
chyyran 59e0b5da86 rt: unify render target logic 2023-02-07 23:14:39 -05:00
chyyran 06161b5aad rt: make scale framebuffers a lot nicer to use 2023-02-07 22:02:08 -05:00
chyyran 45dbdc6157 chore: Release 2023-02-07 20:05:12 -05:00
chyyran 07b20fecdc d3d11: fall back to singlethreaded shader compile if device was single threaded 2023-02-07 17:27:44 -05:00
chyyran d9a97de131 rt: doc FilterPassMeta 2023-02-07 02:55:15 -05:00
chyyran d6e1f2ca16 chore: Release 2023-02-07 02:32:55 -05:00
chyyran 6d75dc5100 fmt: general format and clean up 2023-02-07 02:31:08 -05:00
chyyran c8a1d4d196 rt: abstract framebuffer scaling into common code 2023-02-07 02:12:47 -05:00
chyyran 5ffcf005a0 d3d11: set and restore blend state between passes and disable unneeded CPU access write 2023-02-07 00:51:35 -05:00
chyyran c5b2b50d16 d3d11: make default cpu access none 2023-02-06 23:34:32 -05:00
chyyran d6b492c614 doc: Vulkan runtime is not limited to 1.3 anymore 2023-02-06 22:05:29 -05:00
chyyran 3eae38f815 fmt: cargo fmt 2023-02-06 21:56:30 -05:00
chyyran cb4dc418cd chore: Release 2023-02-06 19:23:06 -05:00
chyyran 3ad67d9539 dep: upgrade to spirv-to-dxil 0.3 2023-02-06 19:22:53 -05:00
chyyran 8588021a6e chore: Release 2023-02-06 02:48:40 -05:00
chyyran 37cb3493ca chore: Release 2023-02-06 02:21:19 -05:00
chyyran 3cdf3aa105 doc(d3d12): clean up docs for d3d12 2023-02-06 01:25:06 -05:00
chyyran d32ad8e3b2 options: fix frame-direction docs 2023-02-06 00:26:27 -05:00
chyyran 3db89e5351 vk/11/12: bind VBO only once per frame to save on draw calls. 2023-02-06 00:23:37 -05:00
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran b81b2b1d25 fmt: run clippy 2023-02-05 18:34:30 -05:00
chyyran 2d2ed22e9a fmt: run cargo fmt 2023-02-05 16:19:22 -05:00
chyyran 7d8c137083 rt: abstract reusable bindingmeta ops 2023-02-05 16:19:22 -05:00
chyyran c28e5195c2 d3d12: texture infrastructure 2023-02-01 02:08:50 -05:00
chyyran 17203692f0 d3d12: make framebuffer 2023-02-01 02:08:50 -05:00
chyyran c2bef7f985 d3d12: upload shaders 2023-02-01 02:08:50 -05:00
chyyran 82ad516db0 d3d11/vk: render intermediate passes with identity matrix 2023-01-31 00:53:55 -05:00
chyyran b996d60e9b test(d3d11): make args test harness 2023-01-30 19:48:54 -05:00
chyyran 18e1f758cd rt: apply filter settings before drawing frame 2023-01-30 19:30:23 -05:00
chyyran b7a44f25f3 chore: Release 2023-01-29 22:49:26 -05:00
chyyran abcd3bdc24 d3d11: set the proper sampler for each pass input 2023-01-29 22:19:08 -05:00
chyyran 964da2874c fmt: format pass 2023-01-29 21:31:38 -05:00
chyyran 92caad292c runtime: scale output framebuffers according to the previous inputs rather than original size. 2023-01-29 21:26:11 -05:00
chyyran 3c13dc8277 test(d3d11): allow hello_triangle to take image as input 2023-01-29 21:19:18 -05:00
chyyran 2d6a967c7f d3d11: generate mipmaps for inputs if requested 2023-01-29 19:04:34 -05:00
chyyran 8b6481abc1 fmt: run clippy and rustfmt 2023-01-29 02:30:58 -05:00
Ronny Chan dffea95370
reflect: allow binding uniform names to both UBO and Push Constants (#4) 2023-01-29 01:57:09 -05:00
chyyran b0dde6eda2 d3d11/vk: fix default mvp 2023-01-28 13:11:14 -05:00
chyyran 43b7d6fb53 preprocess: support latin-1 encoding 2023-01-28 11:58:59 -05:00
chyyran 3db4c332eb chore: Release 2023-01-28 01:50:33 -05:00
chyyran 1e99c169db d3d11: rebind vertices each pass 2023-01-27 01:22:53 -05:00
chyyran cc97be6a0c d3d11: default to -O3 for compiling shaders 2023-01-27 00:27:06 -05:00
chyyran 3d0bdd0eac test: update slang-shaders repo 2023-01-27 00:07:12 -05:00
chyyran cdf94cee1f capi(d3d11): Don't drop passed in COM pointers 2023-01-26 23:12:56 -05:00
chyyran e415e46200 chore: Release 2023-01-21 02:33:50 -05:00
chyyran 341d8825c6 build: switch to custom fork of spirv_cross temporarily 2023-01-21 02:33:09 -05:00
chyyran 9cdf646681 build: only build d3d11 stuff for windows 2023-01-21 01:54:06 -05:00
chyyran ef8b72b220 reflect: use a marker trait to remove need for macro when spelling out compilation artifact opaque type 2023-01-19 18:44:08 -05:00
chyyran 261710d639 reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front 2023-01-19 01:06:17 -05:00