Commit graph

152 commits

Author SHA1 Message Date
chyyran b780ca2a90 chore: Release 2023-02-17 01:13:52 -05:00
chyyran af6f58981e vk: move internal frame count to common 2023-02-16 21:16:42 -05:00
chyyran 8ed244f6fa rt: clean up sampler sets 2023-02-16 18:19:38 -05:00
chyyran 912099f00a test: fix unsafe changes 2023-02-16 17:38:00 -05:00
chyyran 0adf3505ec rt: mark frame and create APIs unsafe
This doesn't cause an API break in the C API but we don't actually make an attempt to verify that it's safe to access any of the device contexts.
2023-02-16 17:33:47 -05:00
chyyran 7ebc3da94b chore: Release 2023-02-16 01:11:55 -05:00
chyyran 0eb9859cc4 build(docs.rs): try a default-feature based approach 2023-02-16 01:09:43 -05:00
chyyran 284d644f99 cache: make cache opt-in by default so docs.rs can build sqlite properly 2023-02-16 00:54:22 -05:00
chyyran f42328280a tests: split tests into their own crates 2023-02-16 00:39:36 -05:00
chyyran 7d6701aa4e chore: Release 2023-02-15 22:58:34 -05:00
chyyran b81f415917 vk: fix lifetime issues with ash
Using `build` everywhere was causing miscompilations because of lifetimes leaking.
2023-02-15 22:57:20 -05:00
chyyran 0000fdbdec chore: Release 2023-02-15 18:40:06 -05:00
chyyran 2ca6aecfe4 cache: clean up cache api 2023-02-15 18:08:47 -05:00
chyyran e7645a5592 rt: expose cache disable option in filter options 2023-02-15 18:08:47 -05:00
chyyran 604edfb78f cache: implement transparent shader object cache
supported objects:

- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran 4978e1f24f vk: don't unwrap create_graphics_pipelines 2023-02-14 19:24:42 -05:00
chyyran 07fac4d1e9 rt: load luts with multiple threads 2023-02-14 02:56:06 -05:00
chyyran 893c58c53d chore: Release 2023-02-13 00:41:53 -05:00
chyyran 0eac766685 capi: expose deferred API and make order consistent.
gotta get all these ABI breaks done before release.
2023-02-11 15:30:20 -05:00
chyyran fa6cd87c60 vk/11/12: allow gpu-deferred creation of filter chains 2023-02-11 02:44:07 -05:00
chyyran 45314a61c5 vk: make internal frame count wrap 2023-02-11 00:35:13 -05:00
chyyran 3c15a3a523 rt: fix history framebuffer requirements and unify framebuffer initialization logic 2023-02-11 00:20:35 -05:00
chyyran 512a4c0050 rt: make runtimes thread safe and document thread safety guarantees 2023-02-10 03:20:59 -05:00
chyyran 2b250db353 capi: make _opt* structs more forwards compatible
yay another abi break 🙃
hopefully for the last time
2023-02-09 23:44:39 -05:00
chyyran 121209da10 fmt: clean up warnings 2023-02-09 21:06:58 -05:00
chyyran 009e740610 vk: use gpu-allocator for memory allocations 2023-02-09 18:14:55 -05:00
chyyran cc3e50611e chore: Release 2023-02-08 21:22:33 -05:00
chyyran 5e99ddf73c vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
2023-02-08 21:21:40 -05:00
chyyran 771a0896d7 chore: Release 2023-02-08 18:55:46 -05:00
chyyran 5ebc248078 chore: Release 2023-02-08 18:49:11 -05:00
chyyran 9847e5e603 chore: Release 2023-02-08 18:47:36 -05:00
chyyran 07d9869f85 chore: Release 2023-02-08 18:44:40 -05:00
chyyran c02416314e preprocess: fix dev dependency 2023-02-08 18:44:30 -05:00
chyyran ccc2539e2f chore: Release 2023-02-08 03:09:03 -05:00
chyyran 59e0b5da86 rt: unify render target logic 2023-02-07 23:14:39 -05:00
chyyran 06161b5aad rt: make scale framebuffers a lot nicer to use 2023-02-07 22:02:08 -05:00
chyyran 45dbdc6157 chore: Release 2023-02-07 20:05:12 -05:00
chyyran d9a97de131 rt: doc FilterPassMeta 2023-02-07 02:55:15 -05:00
chyyran d6e1f2ca16 chore: Release 2023-02-07 02:32:55 -05:00
chyyran 6d75dc5100 fmt: general format and clean up 2023-02-07 02:31:08 -05:00
chyyran c8a1d4d196 rt: abstract framebuffer scaling into common code 2023-02-07 02:12:47 -05:00
chyyran 3eae38f815 fmt: cargo fmt 2023-02-06 21:56:30 -05:00
chyyran cb4dc418cd chore: Release 2023-02-06 19:23:06 -05:00
chyyran 8588021a6e chore: Release 2023-02-06 02:48:40 -05:00
chyyran 37cb3493ca chore: Release 2023-02-06 02:21:19 -05:00
chyyran 3cdf3aa105 doc(d3d12): clean up docs for d3d12 2023-02-06 01:25:06 -05:00
chyyran d32ad8e3b2 options: fix frame-direction docs 2023-02-06 00:26:27 -05:00
chyyran 3db89e5351 vk/11/12: bind VBO only once per frame to save on draw calls. 2023-02-06 00:23:37 -05:00
chyyran fd48d88fdd dx12: use persistently bound buffers 2023-02-05 22:24:58 -05:00
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00