51 lines
2.6 KiB
Markdown
51 lines
2.6 KiB
Markdown
# librashader
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![image](https://user-images.githubusercontent.com/1000503/202991618-e3e38e05-f0de-429d-a3ee-4cd0b077f88f.png)
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<small>*crt-royale-fake-bloom*</small>
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A preprocessor, compiler, and runtime for RetroArch 'slang' shaders, rewritten in pure Rust.
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Heavily WIP.
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## Supported Render APIs
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librashader supports OpenGL 3, Vulkan, DirectX 11, and DirectX 12. Support is WIP for all runtimes except OpenGL 3. Older versions
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of DirectX and OpenGL, as well as Metal, are not supported (but pull-requests are welcome).
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| **API** | **Status** | **`librashader` feature** |
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|------------|------------|---------------------------|
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| OpenGL 3 | ✔ | `gl` |
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| Vulkan | 🚧 | `vk` |
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| DirectX 11 | 🚧 | `dx11` |
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| DirectX 12 | 🚧 | `dx12` |
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| OpenGL 2 | ❌ | |
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| DirectX 9 | ❌ | |
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| Metal | ❌ | |
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## Usage
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🚧 *`librashader_ld` is WIP* 🚧
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librashader provides both a Rust API under the `librashader` crate, and a C API. Both APIs are first-class, fully supported.
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The librashader C API is best used by linking statically with `librashader_ld`, which implements a loader that dynamically
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loads the librashader (`librashader.so` or `rashader.dll`) implementation in the search path.
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## License
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The core parts of librashader such as the preprocessor, the preset parser,
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the reflection library, and the runtimes, are all licensed under the Mozilla Public License version 2.0.
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The librashader C API, i.e. its headers and definitions, *not its implementation in `librashader_capi`*,
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are more permissively licensed, and may allow you to use librashader in your permissively
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licensed or proprietary project.
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To facilitate easier use of librashader in projects incompatible with MPL-2.0, `librashader_ld`
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implements a loader which thunks its calls to any `librashader.so` or `rashader.dll`
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library found in the load path. A non-MPL-2.0 compatible project may link against
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`librashader_ld` to use the librashader runtime, *provided that `librashader.so` or `rashader.dll`
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are distributed under the restrictions of MPLv2*.
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Note that this means that if your project is not compatible with MPL-2.0, you **can not distribute `librashader.so` or `rashader.dll`**
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alongside your project. The end user must obtain the implementation of librashader themselves.
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At your discretion, you may instead choose to distribute `librashader` under the terms of GPLv3 rather than MPL-2.0 |