21 lines
444 B
Rust
21 lines
444 B
Rust
use gl::types::{GLenum, GLuint};
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use librashader_common::Size;
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use crate::gl::{Framebuffer, FramebufferInterface};
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#[derive(Debug, Copy, Clone)]
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pub struct Viewport<'a> {
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pub x: i32,
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pub y: i32,
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pub output: &'a Framebuffer,
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pub mvp: Option<&'a [f32; 16]>,
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}
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#[derive(Default, Debug, Copy, Clone)]
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pub struct GLImage {
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pub handle: GLuint,
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pub format: GLenum,
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pub size: Size<u32>,
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pub padded_size: Size<u32>,
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}
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