librashader/librashader-runtime-gl/src/framebuffer.rs

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use gl::types::{GLenum, GLuint};
use librashader_common::Size;
use crate::gl::{Framebuffer, FramebufferInterface};
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#[derive(Debug, Copy, Clone)]
pub struct Viewport<'a> {
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pub x: i32,
pub y: i32,
pub output: &'a Framebuffer,
pub mvp: Option<&'a [f32; 16]>,
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}
#[derive(Default, Debug, Copy, Clone)]
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pub struct GLImage {
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pub handle: GLuint,
pub format: GLenum,
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pub size: Size<u32>,
pub padded_size: Size<u32>,
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}