librashader/librashader-runtime-metal/src/draw_quad.rs

100 lines
2.7 KiB
Rust

use array_concat::concat_arrays;
use bytemuck::{Pod, Zeroable};
use icrate::Metal::{
MTLBuffer, MTLDevice, MTLPrimitiveTypeTriangleStrip, MTLRenderCommandEncoder,
MTLResourceStorageModeManaged, MTLResourceStorageModeShared,
};
use librashader_runtime::quad::QuadType;
use objc2::rc::Id;
use objc2::runtime::ProtocolObject;
use std::ffi::c_void;
use std::ptr::NonNull;
use crate::error::{FilterChainError, Result};
#[repr(C)]
#[derive(Debug, Copy, Clone, Default, Zeroable, Pod)]
struct MetalVertex {
position: [f32; 4],
texcoord: [f32; 2],
}
const FINAL_VBO_DATA: [MetalVertex; 4] = [
MetalVertex {
position: [0.0, 1.0, 0.0, 1.0],
texcoord: [0.0, 1.0],
},
MetalVertex {
position: [1.0, 1.0, 0.0, 1.0],
texcoord: [1.0, 1.0],
},
MetalVertex {
position: [0.0, 0.0, 0.0, 1.0],
texcoord: [0.0, 0.0],
},
MetalVertex {
position: [1.0, 0.0, 0.0, 1.0],
texcoord: [1.0, 0.0],
},
];
#[rustfmt::skip]
const VBO_OFFSCREEN: [f32; 16] = [
// Offscreen
-1.0f32, -1.0, 0.0, 0.0,
-1.0, 1.0, 0.0, 1.0,
1.0, -1.0, 1.0, 0.0,
1.0, 1.0, 1.0, 1.0,
];
#[rustfmt::skip]
const VBO_DEFAULT_FINAL: [f32; 16] = [
// Final
0.0f32, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 1.0,
1.0, 0.0, 1.0, 0.0,
1.0, 1.0, 1.0, 1.0,
];
const VBO_DATA: [f32; 32] = concat_arrays!(VBO_OFFSCREEN, VBO_DEFAULT_FINAL);
pub struct DrawQuad {
buffer: Id<ProtocolObject<dyn MTLBuffer>>,
}
impl DrawQuad {
pub fn new(device: &ProtocolObject<dyn MTLDevice>) -> Result<DrawQuad> {
let vbo_data: &'static [u8] = bytemuck::cast_slice(&VBO_DATA);
let Some(buffer) = (unsafe {
device.newBufferWithBytes_length_options(
// SAFETY: this pointer is const.
// https://developer.apple.com/documentation/metal/mtldevice/1433429-newbufferwithbytes
NonNull::new_unchecked(vbo_data.as_ptr() as *mut c_void),
vbo_data.len(),
if cfg!(target_os = "ios") {
MTLResourceStorageModeShared
} else {
MTLResourceStorageModeManaged
},
)
}) else {
return Err(FilterChainError::BufferError);
};
Ok(DrawQuad { buffer })
}
pub fn draw_quad(&self, cmd: &ProtocolObject<dyn MTLRenderCommandEncoder>, vbo: QuadType) {
// TODO: need to see how naga outputs MSL
let offset = match vbo {
QuadType::Offscreen => 0,
QuadType::Final => 4,
};
unsafe {
cmd.setVertexBuffer_offset_atIndex(Some(self.buffer.as_ref()), 0, 0);
cmd.drawPrimitives_vertexStart_vertexCount(MTLPrimitiveTypeTriangleStrip, offset, 4);
}
}
}