librashader/librashader-reflect/src
chyyran f5fe3e37ef rt(d3d11/vk): allow for parallel shader compilation
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
..
back rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
front rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
reflect rt(d3d11/vk): allow for parallel shader compilation 2023-02-05 19:53:45 -05:00
error.rs reflect: add API to compile to DXIL 2023-02-04 18:24:56 -05:00
lib.rs reflect: allow binding uniform names to both UBO and Push Constants (#4) 2023-01-29 01:57:09 -05:00