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https://github.com/italicsjenga/mini_gl_fb.git
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Add glutin breakout
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46
examples/glutin_breakout.rs
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46
examples/glutin_breakout.rs
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@ -0,0 +1,46 @@
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extern crate mini_gl_fb;
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use mini_gl_fb::{glutin, GlutinBreakout};
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use glutin::GlContext;
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fn main() {
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let mut fb = mini_gl_fb::gotta_go_fast("Hello world!", 800.0, 600.0);
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let buffer = vec![[128u8, 0, 0, 255]; 800 * 600];
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fb.update_buffer(&buffer);
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let GlutinBreakout {
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mut events_loop,
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gl_window,
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mut fb,
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} = fb.glutin_breakout();
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let mut running = true;
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while running {
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events_loop.poll_events(|event| {
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use glutin::{Event, ElementState, VirtualKeyCode};
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use glutin::WindowEvent::*;
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match event {
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Event::WindowEvent { event: CloseRequested, .. } => {
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running = false;
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}
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Event::WindowEvent { event: KeyboardInput { input, .. }, .. } => {
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if let Some(k) = input.virtual_keycode {
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if k == VirtualKeyCode::Escape && input.state == ElementState::Released {
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running = false;
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}
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}
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}
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Event::WindowEvent { event: Resized(logical_size), .. } => {
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let dpi_factor = gl_window.get_hidpi_factor();
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gl_window.resize(logical_size.to_physical(dpi_factor));
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}
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_ => {}
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}
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});
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fb.redraw();
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gl_window.swap_buffers().unwrap();
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}
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}
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25
src/core.rs
25
src/core.rs
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@ -1,4 +1,5 @@
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use config::Config;
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use breakout::GlutinBreakout;
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use rustic_gl;
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@ -155,11 +156,19 @@ impl Internal {
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}
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});
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if redraw {
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self.fb.draw(|_| {});
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self.fb.redraw();
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self.gl_window.swap_buffers().unwrap();
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}
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}
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}
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pub fn glutin_breakout(self) -> GlutinBreakout {
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GlutinBreakout {
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events_loop: self.events_loop,
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gl_window: self.gl_window,
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fb: self.fb,
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}
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}
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}
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/// Provides the drawing functionality.
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@ -173,6 +182,8 @@ impl Internal {
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/// exposed, if you need something in a pinch you can dig in easily and make it happen.
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///
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/// The internal fields may change.
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///
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/// TODO: Possibly create a FramebufferInternal struct?
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pub struct Framebuffer {
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pub buffer_width: i32,
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pub buffer_height: i32,
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@ -230,7 +241,15 @@ impl Framebuffer {
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// TODO: resize_buffer
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fn draw<F: FnOnce(&Framebuffer)>(&mut self, f: F) {
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pub fn redraw(&mut self) {
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self.draw(|_| {})
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}
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/// Draw the quad to the active context. Optionally issue other commands after binding
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/// everything but before
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///
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/// You probably want `redraw` (equivalent to `.draw(|_| {})`).
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pub fn draw<F: FnOnce(&Framebuffer)>(&mut self, f: F) {
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unsafe {
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gl::UseProgram(self.program);
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gl::BindVertexArray(self.vao);
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@ -244,7 +263,7 @@ impl Framebuffer {
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}
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}
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fn relink_program(&mut self) {
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pub fn relink_program(&mut self) {
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unsafe {
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gl::DeleteProgram(self.program);
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self.program = build_program(&[
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15
src/lib.rs
15
src/lib.rs
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@ -67,8 +67,9 @@ pub extern crate gl;
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mod config;
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mod core;
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// mod breakout;
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mod breakout;
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pub use breakout::GlutinBreakout;
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pub use config::Config;
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pub use core::{Internal, BufferFormat};
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@ -188,6 +189,18 @@ impl MiniGlFb {
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self.internal.persist_and_redraw(redraw);
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}
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/// Need full access to Glutin's event handling? No problem!
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///
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/// Hands you the event loop and the window we created, so you can handle events however you
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/// want, and the Framebuffer, so you can still draw easily!
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///
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/// **IMPORTANT:** You should make sure to render something before swapping buffers or **the
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/// window may flash violently**. You can call `fb.redraw()` directly before if you are unsure
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/// that an OpenGL draw call was issued. `fb.update_buffer` will typically issue a draw call.
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pub fn glutin_breakout(self) -> GlutinBreakout {
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self.internal.glutin_breakout()
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}
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// TODO: resize_buffer
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// TODO: set_resizable
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// TODO: change_buffer_format
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