Update version, readme

This commit is contained in:
shivshank 2018-07-27 22:16:07 -04:00
parent 32c6a5ce09
commit aa46df7f74
2 changed files with 6 additions and 2 deletions

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[package] [package]
name = "mini_gl_fb" name = "mini_gl_fb"
version = "0.3.0" version = "0.3.1"
authors = ["shivshank"] authors = ["shivshank"]
description = "Tool for quickly creating a window and drawing to a buffer with OpenGL" description = "Tool for quickly creating a window and drawing to a buffer with OpenGL"

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# Mini GL "Framebuffer" # Mini GL "Framebuffer"
[![Version](https://img.shields.io/crates/v/mini_gl_fb.svg)](https://crates.io/crates/mini_gl_fb)
[![Docs.rs](https://docs.rs/mini_gl_fb/badge.svg)](https://docs.rs/mini_gl_fb)
Provides an easy way to draw a window from a pixel buffer. OpenGL alternative to other Provides an easy way to draw a window from a pixel buffer. OpenGL alternative to other
easy framebuffer libraries. easy framebuffer libraries.
@ -40,12 +43,13 @@ fb.update_buffer(/*...*/);
# Other features # Other features
- Black and white rendering, specifying one byte per pixel
- Hardware accelerated buffer scaling (window and buffer can have different sizes) - Hardware accelerated buffer scaling (window and buffer can have different sizes)
- Exposes a function for creating a context with glutin in one line - Exposes a function for creating a context with glutin in one line
- Exposes a function for creating a VAO, VBO, quad, and blank texture in one line - Exposes a function for creating a VAO, VBO, quad, and blank texture in one line
- If you don't want to use glutin you can **bring your own context** too! - If you don't want to use glutin you can **bring your own context** too!
See the docs for more info. See the [docs](https://docs.rs/mini_gl_fb/) for more info.
# Planned Features # Planned Features