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nih-plug/plugins/spectral_compressor/src/editor.rs

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// Spectral Compressor: an FFT based compressor
// Copyright (C) 2021-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use nih_plug::prelude::Editor;
use nih_plug_vizia::vizia::prelude::*;
use nih_plug_vizia::widgets::*;
use nih_plug_vizia::{assets, create_vizia_editor, ViziaState};
use std::sync::Arc;
use crate::SpectralCompressorParams;
/// VIZIA uses points instead of pixels for text
const POINT_SCALE: f32 = 0.75;
#[derive(Lens)]
struct Data {
params: Arc<SpectralCompressorParams>,
}
impl Model for Data {}
// Makes sense to also define this here, makes it a bit easier to keep track of
pub(crate) fn default_state() -> Arc<ViziaState> {
ViziaState::from_size(380, 500)
}
pub(crate) fn create(
params: Arc<SpectralCompressorParams>,
editor_state: Arc<ViziaState>,
) -> Option<Box<dyn Editor>> {
create_vizia_editor(editor_state, move |cx, _| {
Data {
params: params.clone(),
}
.build(cx);
ResizeHandle::new(cx);
VStack::new(cx, |cx| {
Label::new(cx, "Spectral Compressor")
.font(assets::NOTO_SANS_THIN)
.font_size(40.0 * POINT_SCALE)
.height(Pixels(50.0))
.child_top(Stretch(1.0))
.child_bottom(Pixels(0.0))
.right(Pixels(10.0));
ScrollView::new(cx, 0.0, 0.0, false, true, |cx| {
// This looks better if it's flush at the top, and then we'll just add some padding
// at the top of the scroll view
GenericUi::new(cx, Data::params).child_top(Pixels(0.0));
})
.width(Percentage(100.0))
.top(Pixels(5.0));
})
.row_between(Pixels(0.0))
.child_left(Stretch(1.0))
.child_right(Stretch(1.0));
})
}