2022-02-03 07:08:23 +11:00
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// nih-plug: plugins, but rewritten in Rust
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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/// Controls if and how parameters gets smoothed.
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pub enum SmoothingStyle {
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/// No smoothing is applied. The parameter's `value` field contains the latest sample value
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/// available for the parameters.
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None,
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/// Smooth parameter changes so the current value approaches the target value at a constant
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/// rate.
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Linear(f32),
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/// Smooth parameter changes such that the rate matches the curve of a logarithmic function.
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/// This is useful for smoothing things like frequencies and decibel gain value. **The caveat is
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/// that the value may never reach 0**, or you will end up multiplying and dividing things by
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/// zero. Make sure your value ranges don't include 0.
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Logarithmic(f32),
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// TODO: Sample-accurate modes
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}
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/// A smoother, providing a smoothed value for each sample.
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pub struct Smoother<T> {
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/// The kind of snoothing that needs to be applied, if any.
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style: SmoothingStyle,
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/// The number of steps of smoothing left to take.
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steps_left: u32,
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/// The amount we should adjust the current value each sample to be able to reach the target in
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/// the specified tiem frame. This is also a floating point number to keep the smoothing
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/// uniform.
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step_size: f32,
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/// The value for the current sample. Always stored as floating point for obvious reasons.
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current: f32,
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/// The value we're smoothing towards
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target: T,
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}
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impl<T: Default> Default for Smoother<T> {
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fn default() -> Self {
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Self {
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style: SmoothingStyle::None,
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steps_left: 0,
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step_size: Default::default(),
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current: 0.0,
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target: Default::default(),
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}
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}
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}
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impl<T: Default> Smoother<T> {
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/// Use the specified style for the smoothing.
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pub fn new(style: SmoothingStyle) -> Self {
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Self {
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style,
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..Default::default()
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}
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}
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/// Convenience function for not applying any smoothing at all. Same as `Smoother::default`.
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pub fn none() -> Self {
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Default::default()
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}
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/// Whether calling [next] will yield a new value or an old value. Useful if you need to
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/// recompute something wheenver this parameter changes.
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pub fn is_smoothing(&self) -> bool {
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self.steps_left > 0
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}
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}
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// These are not iterators for the sole reason that this will always yield a value, and needing to
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// unwrap all of those options is not going to be very fun.
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impl Smoother<f32> {
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/// Reset the smoother the specified value.
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pub fn reset(&mut self, value: f32) {
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self.target = value;
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self.current = value;
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self.steps_left = 0;
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}
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/// Set the target value.
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pub fn set_target(&mut self, sample_rate: f32, target: f32) {
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self.target = target;
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self.steps_left = match self.style {
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SmoothingStyle::None => 1,
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SmoothingStyle::Linear(time) | SmoothingStyle::Logarithmic(time) => {
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(sample_rate * time / 1000.0).round() as u32
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}
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};
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self.step_size = match self.style {
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SmoothingStyle::None => 0.0,
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SmoothingStyle::Linear(_) => (self.target - self.current) / self.steps_left as f32,
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SmoothingStyle::Logarithmic(_) => {
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// We need to solve `current * (step_size ^ steps_left) = target` for
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// `step_size`
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nih_debug_assert_ne!(self.current, 0.0);
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(self.target / self.current).powf((self.steps_left as f32).recip())
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}
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};
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}
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// Yes, Clippy, like I said, this was intentional
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#[allow(clippy::should_implement_trait)]
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pub fn next(&mut self) -> f32 {
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if self.steps_left > 1 {
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// The number of steps usually won't fit exactly, so make sure we don't do weird things
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// with overshoots or undershoots
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self.steps_left -= 1;
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if self.steps_left == 0 {
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self.current = self.target;
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} else {
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match &self.style {
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SmoothingStyle::None => self.current = self.target,
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SmoothingStyle::Linear(_) => self.current += self.step_size,
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SmoothingStyle::Logarithmic(_) => self.current *= self.step_size,
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};
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}
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self.current
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} else {
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self.target
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}
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}
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}
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impl Smoother<i32> {
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/// Reset the smoother the specified value.
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pub fn reset(&mut self, value: i32) {
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self.target = value;
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self.current = value as f32;
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self.steps_left = 0;
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}
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pub fn set_target(&mut self, sample_rate: f32, target: i32) {
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self.target = target;
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self.steps_left = match self.style {
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SmoothingStyle::None => 1,
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SmoothingStyle::Linear(time) | SmoothingStyle::Logarithmic(time) => {
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(sample_rate * time / 1000.0).round() as u32
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}
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};
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self.step_size = match self.style {
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SmoothingStyle::None => 0.0,
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SmoothingStyle::Linear(_) => {
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(self.target as f32 - self.current) / self.steps_left as f32
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}
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SmoothingStyle::Logarithmic(_) => {
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nih_debug_assert_ne!(self.current, 0.0);
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(self.target as f32 / self.current).powf((self.steps_left as f32).recip())
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}
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};
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}
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#[allow(clippy::should_implement_trait)]
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pub fn next(&mut self) -> i32 {
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if self.steps_left > 1 {
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self.steps_left -= 1;
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if self.steps_left == 0 {
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self.current = self.target as f32;
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} else {
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match &self.style {
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SmoothingStyle::None => self.current = self.target as f32,
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SmoothingStyle::Linear(_) => self.current += self.step_size,
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SmoothingStyle::Logarithmic(_) => self.current *= self.step_size,
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};
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}
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self.current.round() as i32
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} else {
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self.target
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn linear_f32_smoothing() {
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let mut smoother: Smoother<f32> = Smoother::new(SmoothingStyle::Linear(100.0));
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smoother.reset(10.0);
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assert_eq!(smoother.next(), 10.0);
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// Instead of testing the actual values, we'll make sure that we reach the target values at
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// the expected time.
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smoother.set_target(100.0, 20.0);
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for _ in 0..(10 - 2) {
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dbg!(smoother.next());
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}
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assert_ne!(smoother.next(), 20.0);
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assert_eq!(smoother.next(), 20.0);
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}
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#[test]
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fn linear_i32_smoothing() {
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let mut smoother: Smoother<i32> = Smoother::new(SmoothingStyle::Linear(100.0));
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smoother.reset(10);
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assert_eq!(smoother.next(), 10);
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// Integers are rounded, but with these values we can still test this
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smoother.set_target(100.0, 20);
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for _ in 0..(10 - 2) {
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dbg!(smoother.next());
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}
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assert_ne!(smoother.next(), 20);
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assert_eq!(smoother.next(), 20);
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}
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#[test]
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fn logarithmic_f32_smoothing() {
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let mut smoother: Smoother<f32> = Smoother::new(SmoothingStyle::Logarithmic(100.0));
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smoother.reset(10.0);
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assert_eq!(smoother.next(), 10.0);
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// Instead of testing the actual values, we'll make sure that we reach the target values at
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// the expected time.
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smoother.set_target(100.0, 20.0);
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for _ in 0..(10 - 2) {
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dbg!(smoother.next());
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}
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assert_ne!(smoother.next(), 20.0);
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assert_eq!(smoother.next(), 20.0);
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}
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#[test]
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fn logarithmic_i32_smoothing() {
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let mut smoother: Smoother<i32> = Smoother::new(SmoothingStyle::Logarithmic(100.0));
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smoother.reset(10);
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assert_eq!(smoother.next(), 10);
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// Integers are rounded, but with these values we can still test this
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smoother.set_target(100.0, 20);
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for _ in 0..(10 - 2) {
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dbg!(smoother.next());
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}
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assert_ne!(smoother.next(), 20);
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assert_eq!(smoother.next(), 20);
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}
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}
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