127 lines
4.2 KiB
Rust
127 lines
4.2 KiB
Rust
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// Loudness War Winner: Because negative LUFS are boring
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// Copyright (C) 2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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use nih_plug::prelude::*;
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use std::sync::Arc;
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struct LoudnessWarWinner {
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params: Arc<LoudnessWarWinnerParams>,
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}
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#[derive(Params)]
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struct LoudnessWarWinnerParams {
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/// The output gain, set to -24 dB by default because oof ouchie.
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#[id = "output"]
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output_gain: FloatParam,
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}
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impl Default for LoudnessWarWinner {
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fn default() -> Self {
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Self {
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params: Arc::new(LoudnessWarWinnerParams::default()),
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}
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}
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}
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impl Default for LoudnessWarWinnerParams {
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fn default() -> Self {
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Self {
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output_gain: FloatParam::new(
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"Output Gain",
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util::db_to_gain(-24.0),
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// Because we're representing gain as decibels the range is already logarithmic
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FloatRange::Linear {
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min: util::db_to_gain(-24.0),
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max: util::db_to_gain(0.0),
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},
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)
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.with_smoother(SmoothingStyle::Logarithmic(10.0))
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.with_unit(" dB")
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.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
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.with_string_to_value(formatters::s2v_f32_gain_to_db()),
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}
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}
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}
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impl Plugin for LoudnessWarWinner {
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const NAME: &'static str = "Loudness War Winner";
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const VENDOR: &'static str = "Robbert van der Helm";
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const URL: &'static str = "https://github.com/robbert-vdh/nih-plug";
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const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
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const VERSION: &'static str = "0.1.0";
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const DEFAULT_NUM_INPUTS: u32 = 2;
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const DEFAULT_NUM_OUTPUTS: u32 = 2;
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fn params(&self) -> Arc<dyn Params> {
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// The explicit cast is not needed, but Rust Analyzer gets very upset when you don't do it
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self.params.clone() as Arc<dyn Params>
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}
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fn accepts_bus_config(&self, config: &BusConfig) -> bool {
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config.num_input_channels == config.num_output_channels && config.num_input_channels > 0
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}
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fn reset(&mut self) {
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// TODO: Keep track of silence samples and reset it here to avoid a DC offset
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_context: &mut impl ProcessContext,
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) -> ProcessStatus {
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for channel_samples in buffer.iter_samples() {
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let output_gain = self.params.output_gain.smoothed.next();
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// TODO: Slowly fade back to zero after a period of uninterrupted silence so this
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// doesn't output a constant DC signal even when the input is silent
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// TODO: Add a second parameter called "WIN HARDER" that bandpasses the signal around 5
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// kHz
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for sample in channel_samples {
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*sample = if *sample >= 0.0 { 1.0 } else { -1.0 } * output_gain;
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}
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}
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ProcessStatus::Normal
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}
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}
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impl ClapPlugin for LoudnessWarWinner {
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const CLAP_ID: &'static str = "nl.robbertvanderhelm.loudness-war-winner";
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const CLAP_DESCRIPTION: &'static str = "Win the loudness war with ease";
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const CLAP_FEATURES: &'static [&'static str] = &[
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"audio_effect",
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"stereo",
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"mono",
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"limiter",
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"distortion",
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"utility",
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"pain",
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];
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const CLAP_MANUAL_URL: &'static str = Self::URL;
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const CLAP_SUPPORT_URL: &'static str = Self::URL;
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}
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impl Vst3Plugin for LoudnessWarWinner {
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const VST3_CLASS_ID: [u8; 16] = *b"LoudnessWar.RvdH";
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const VST3_CATEGORIES: &'static str = "Fx|Dynamics|Distortion";
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}
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nih_export_clap!(LoudnessWarWinner);
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nih_export_vst3!(LoudnessWarWinner);
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