2022-02-09 12:24:01 +01:00
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use egui::{vec2, Response, Sense, Stroke, TextStyle, Ui, Vec2, Widget};
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use lazy_static::lazy_static;
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2022-02-09 01:07:57 +01:00
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2022-02-09 11:32:19 +01:00
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use super::util;
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2022-02-09 11:13:51 +01:00
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use nih_plug::{Param, ParamSetter};
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2022-02-09 01:07:57 +01:00
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2022-02-09 12:24:01 +01:00
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/// When shift+dragging a parameter, one pixel dragged corresponds to this much change in the
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/// noramlized parameter.
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const GRANULAR_DRAG_MULTIPLIER: f32 = 0.0015;
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lazy_static! {
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static ref DRAG_NORMALIZED_START_VALUE_MEMORY_ID: egui::Id = egui::Id::new((file!(), 0));
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static ref DRAG_AMOUNT_MEMORY_ID: egui::Id = egui::Id::new((file!(), 1));
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}
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2022-02-09 01:07:57 +01:00
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/// A slider widget similar to [egui::widgets::Slider] that knows about NIH-plug parameters ranges
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/// and can get values for it.
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///
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/// TODO: Vertical orientation
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2022-02-09 11:51:42 +01:00
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/// TODO: Check below for more input methods that should be added
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2022-02-09 12:24:01 +01:00
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/// TODO: Decouple the logic from the drawing so we can also do things like nobs without having to
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/// repeat everything
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2022-02-09 11:13:51 +01:00
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pub struct ParamSlider<'a, P: Param> {
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param: &'a P,
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setter: &'a ParamSetter<'a>,
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}
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2022-02-09 11:13:51 +01:00
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impl<'a, P: Param> ParamSlider<'a, P> {
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2022-02-09 01:07:57 +01:00
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/// Create a new slider for a parameter. Use the other methods to modify the slider before
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/// passing it to [Ui::add()].
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2022-02-09 11:13:51 +01:00
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pub fn for_param(param: &'a P, setter: &'a ParamSetter<'a>) -> Self {
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Self { param, setter }
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}
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fn normalized_value(&self) -> f32 {
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self.param.normalized_value()
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}
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2022-02-09 11:34:58 +01:00
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fn begin_drag(&self) {
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self.setter.begin_set_parameter(self.param);
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}
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2022-02-09 11:18:38 +01:00
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2022-02-09 11:34:58 +01:00
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fn set_normalized_value(&self, normalized: f32) {
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2022-02-09 11:48:05 +01:00
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if normalized != self.normalized_value() {
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// This snaps to the nearest plain value if the parameter is stepped in some wayA
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// TODO: As an optimization, we could add a `const CONTINUOUS: bool` to the parameter to
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// avoid this normalized->plain->normalized conversion for parameters that don't need
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// it
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let value = self.param.preview_plain(normalized);
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self.setter.set_parameter(self.param, value);
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}
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}
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2022-02-09 11:18:38 +01:00
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2022-02-09 11:42:47 +01:00
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// This still needs to be part of a drag gestur
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fn reset_param(&self) {
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let normalized_default = self.setter.default_normalized_param_value(self.param);
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self.setter
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.set_parameter_normalized(self.param, normalized_default);
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}
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2022-02-09 12:24:01 +01:00
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fn granular_drag(&self, ui: &Ui, drag_delta: Vec2) {
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// Remember the intial position when we started with the granular drag. This value gets
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// reset whenever we have a normal itneraction with the slider.
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let start_value = if Self::get_drag_amount_memory(ui) == 0.0 {
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Self::set_drag_normalized_start_value_memory(ui, self.normalized_value());
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self.normalized_value()
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} else {
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Self::get_drag_normalized_start_value_memory(ui)
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};
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let total_drag_distance = drag_delta.x + Self::get_drag_amount_memory(ui);
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Self::set_drag_amount_memory(ui, total_drag_distance);
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self.set_normalized_value(
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(start_value + (total_drag_distance * GRANULAR_DRAG_MULTIPLIER)).clamp(0.0, 1.0),
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);
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}
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fn end_drag(&self) {
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self.setter.end_set_parameter(self.param);
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}
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fn get_drag_normalized_start_value_memory(ui: &Ui) -> f32 {
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ui.memory()
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.data
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.get_temp(*DRAG_NORMALIZED_START_VALUE_MEMORY_ID)
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2022-02-09 19:17:46 +01:00
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.unwrap_or(0.5)
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}
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fn set_drag_normalized_start_value_memory(ui: &Ui, amount: f32) {
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ui.memory()
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.data
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.insert_temp(*DRAG_NORMALIZED_START_VALUE_MEMORY_ID, amount);
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}
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fn get_drag_amount_memory(ui: &Ui) -> f32 {
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ui.memory()
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.data
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.get_temp(*DRAG_AMOUNT_MEMORY_ID)
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.unwrap_or(0.0)
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}
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fn set_drag_amount_memory(ui: &Ui, amount: f32) {
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ui.memory().data.insert_temp(*DRAG_AMOUNT_MEMORY_ID, amount);
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}
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2022-02-09 19:17:46 +01:00
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fn slider_ui(&self, ui: &Ui, response: &Response) {
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// Handle user input
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// TODO: Optionally (since it can be annoying) add scrolling behind a builder option
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// TODO: Optionally add alt+click for value entry?
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if response.drag_started() {
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// When beginning a drag or dragging normally, reset the memory used to keep track of
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// our granular drag
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self.begin_drag();
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Self::set_drag_amount_memory(ui, 0.0);
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}
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if let Some(click_pos) = response.interact_pointer_pos() {
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if ui.input().modifiers.command {
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// Like double clicking, Ctrl+Click should reset the parameter
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self.reset_param();
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2022-02-09 12:24:01 +01:00
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} else if ui.input().modifiers.shift {
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// And shift dragging should switch to a more granulra input method
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self.granular_drag(ui, response.drag_delta());
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2022-02-09 11:51:42 +01:00
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} else {
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let proportion =
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egui::emath::remap_clamp(click_pos.x, response.rect.x_range(), 0.0..=1.0)
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as f64;
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self.set_normalized_value(proportion as f32);
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2022-02-09 12:24:01 +01:00
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Self::set_drag_amount_memory(ui, 0.0);
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2022-02-09 11:51:42 +01:00
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}
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}
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if response.double_clicked() {
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self.reset_param();
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}
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2022-02-09 11:34:58 +01:00
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if response.drag_released() {
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self.end_drag();
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}
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2022-02-09 01:07:57 +01:00
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// And finally draw the thing
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if ui.is_rect_visible(response.rect) {
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// We'll do a flat widget with background -> filled foreground -> slight border
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ui.painter()
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.rect_filled(response.rect, 0.0, ui.visuals().widgets.inactive.bg_fill);
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let filled_proportion = self.normalized_value();
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2022-02-09 11:19:49 +01:00
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if filled_proportion > 0.0 {
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let mut filled_rect = response.rect;
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filled_rect.set_width(response.rect.width() * filled_proportion);
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let filled_bg = if response.dragged() {
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2022-02-09 11:32:19 +01:00
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util::add_hsv(ui.visuals().selection.bg_fill, 0.0, -0.1, 0.1)
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2022-02-09 11:19:49 +01:00
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} else {
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ui.visuals().selection.bg_fill
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};
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ui.painter().rect_filled(filled_rect, 0.0, filled_bg);
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}
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2022-02-09 01:07:57 +01:00
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ui.painter().rect_stroke(
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response.rect,
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0.0,
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Stroke::new(1.0, ui.visuals().widgets.active.bg_fill),
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);
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}
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2022-02-09 19:17:46 +01:00
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}
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}
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impl<P: Param> Widget for ParamSlider<'_, P> {
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fn ui(self, ui: &mut Ui) -> Response {
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// Allocate space, but add some padding on the top and bottom to make it look a bit slimmer.
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let height = ui
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.fonts()
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.row_height(TextStyle::Body)
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.max(ui.spacing().interact_size.y);
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let slider_height = ui.painter().round_to_pixel(height * 0.65);
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let response = ui
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.vertical(|ui| {
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ui.allocate_space(vec2(
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ui.spacing().slider_width,
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(height - slider_height) / 2.0,
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));
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let response = ui.allocate_response(
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vec2(ui.spacing().slider_width, slider_height),
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Sense::click_and_drag(),
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);
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ui.allocate_space(vec2(
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ui.spacing().slider_width,
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(height - slider_height) / 2.0,
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));
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response
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})
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.inner;
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// TODO: Render the text
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self.slider_ui(ui, &response);
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response
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}
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}
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