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nih-plug/nih_plug_xtask/src/lib.rs

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use anyhow::{bail, Context};
use serde::Deserialize;
use std::collections::HashMap;
use std::fs;
use std::path::Path;
use std::process::Command;
mod symbols;
/// Re-export for the main function.
pub use anyhow::Result;
/// The base birectory for the bundler's output.
const BUNDLE_HOME: &str = "target/bundled";
fn build_usage_string(command_name: &str) -> String {
format!(
"Usage:
{command_name} bundle <package> [--release] [--target <triple>]
{command_name} bundle -p <package1> -p <package2> ... [--release] [--target <triple>]"
)
}
/// Any additional configuration that might be useful for creating plugin bundles, stored as
/// `bundler.toml` alongside the workspace's main `Cargo.toml` file.
type BundlerConfig = HashMap<String, PackageConfig>;
#[derive(Debug, Clone, Deserialize)]
struct PackageConfig {
name: Option<String>,
}
/// The target we're generating a plugin for. This can be either the native target or a cross
/// compilation target, so to reduce redundancy when determining the correct bundle paths we'll use
/// an enum for this.
///
/// TODO: Right now we don't consider ARM targets at all
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CompilationTarget {
Linux64,
Linux32,
Mac64,
Windows64,
Windows32,
}
/// The main xtask entry point function. See the readme for instructions on how to use this.
pub fn main() -> Result<()> {
let args = std::env::args().skip(1);
main_with_args("cargo xtask", args)
}
/// The main xtask entry point function, but with custom command line arguments. `args` should not
/// contain the command name, so you should always skip at least one argument from
/// `std::env::args()` before passing it to this function.
pub fn main_with_args(command_name: &str, mut args: impl Iterator<Item = String>) -> Result<()> {
chdir_workspace_root()?;
let usage_string = build_usage_string(command_name);
let command = args
.next()
.context(format!("Missing command name\n\n{usage_string}",))?;
match command.as_str() {
"bundle" => {
// For convenience's sake we'll allow building multiple packages with -p just like carg
// obuild, but you can also build a single package without specifying -p
let mut args = args.peekable();
let mut packages = Vec::new();
if args.peek().map(|s| s.as_str()) == Some("-p") {
while args.peek().map(|s| s.as_str()) == Some("-p") {
packages.push(
args.nth(1)
.context(format!("Missing package name after -p\n\n{usage_string}"))?,
);
}
} else {
packages.push(
args.next()
.context(format!("Missing package name\n\n{usage_string}"))?,
);
};
let other_args: Vec<_> = args.collect();
bundle(&packages[0], &other_args)?;
for package in packages.into_iter().skip(1) {
eprintln!();
bundle(&package, &other_args)?;
}
Ok(())
}
// This is only meant to be used by the CI, since using awk for this can be a bit spotty on
// macOS
"known-packages" => list_known_packages(),
_ => bail!("Unknown command '{command}'\n\n{usage_string}"),
}
}
/// Change the current directory into the Cargo workspace's root.
pub fn chdir_workspace_root() -> Result<()> {
let project_root = Path::new(env!("CARGO_MANIFEST_DIR"))
.parent()
.context("Could not find project root")?;
std::env::set_current_dir(project_root).context("Could not change to project root directory")
}
/// Bundle a package using the provided `cargo build` arguments. Options from the `bundler.toml`
/// file in the workspace's root are respected (see
/// <https://github.com/robbert-vdh/nih-plug/blob/master/bundler.toml>). This requires the current
/// working directory to have been set to the workspace's root using [chdir_workspace_root].
pub fn bundle(package: &str, args: &[String]) -> Result<()> {
let bundle_name = match load_bundler_config()?.and_then(|c| c.get(package).cloned()) {
Some(PackageConfig { name: Some(name) }) => name,
_ => package.to_string(),
};
let mut is_release_build = false;
let mut cross_compile_target: Option<String> = None;
for arg_idx in (0..args.len()).rev() {
let arg = &args[arg_idx];
match arg.as_str() {
"--release" => is_release_build = true,
"--target" => {
// When cross compiling we should generate the correct bundle type
cross_compile_target = Some(
args.get(arg_idx + 1)
.context("Missing cross-compile target")?
.to_owned(),
);
}
arg if arg.starts_with("--target=") => {
cross_compile_target = Some(
arg.strip_prefix("--target=")
.context("Missing cross-compile target")?
.to_owned(),
);
}
_ => (),
}
}
let status = Command::new("cargo")
.arg("build")
.arg("-p")
.arg(package)
.args(args)
.status()
.context(format!("Could not call cargo to build {package}"))?;
if !status.success() {
bail!("Could not build {}", package);
}
let compilation_target = compilation_target(cross_compile_target.as_deref())?;
let lib_path = Path::new(target_base(cross_compile_target.as_deref())?)
.join(if is_release_build { "release" } else { "debug" })
.join(library_basename(package, compilation_target));
if !lib_path.exists() {
bail!("Could not find built library at '{}'", lib_path.display());
}
// We'll detect the pugin formats supported by the plugin binary and create bundled accordingly
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// NOTE: NIH-plug does not support VST2, but we'll support bundling VST2 plugins anyways because
// this bundler can also be used standalone.
let bundle_clap = symbols::exported(&lib_path, "clap_entry")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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// We'll ignore the platofrm-specific entry points for VST2 plugins since there's no reason to
// create a new Rust VST2 plugin that doesn't work in modern DAWs
let bundle_vst2 = symbols::exported(&lib_path, "VSTPluginMain")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
let bundle_vst3 = symbols::exported(&lib_path, "GetPluginFactory")
.with_context(|| format!("Could not parse '{}'", lib_path.display()))?;
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let bundled_plugin = bundle_clap || bundle_vst2 || bundle_vst3;
eprintln!();
if bundle_clap {
let clap_bundle_library_name = clap_bundle_library_name(&bundle_name, compilation_target);
let clap_lib_path = Path::new(BUNDLE_HOME).join(&clap_bundle_library_name);
fs::create_dir_all(clap_lib_path.parent().unwrap())
.context("Could not create CLAP bundle directory")?;
reflink::reflink_or_copy(&lib_path, &clap_lib_path)
.context("Could not copy library to CLAP bundle")?;
// In contrast to VST3, CLAP only uses bundles on macOS, so we'll just take the first
// component of the library name instead
let clap_bundle_home = Path::new(BUNDLE_HOME).join(
Path::new(&clap_bundle_library_name)
.components()
.next()
.expect("Malformed CLAP library path"),
);
maybe_create_macos_bundle_metadata(package, &clap_bundle_home, compilation_target)?;
eprintln!("Created a CLAP bundle at '{}'", clap_bundle_home.display());
}
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if bundle_vst2 {
let vst2_bundle_library_name = vst2_bundle_library_name(&bundle_name, compilation_target);
let vst2_lib_path = Path::new(BUNDLE_HOME).join(&vst2_bundle_library_name);
fs::create_dir_all(vst2_lib_path.parent().unwrap())
.context("Could not create VST2 bundle directory")?;
reflink::reflink_or_copy(&lib_path, &vst2_lib_path)
.context("Could not copy library to VST2 bundle")?;
// VST2 only uses bundles on macOS, so we'll just take the first component of the library
// name instead
let vst2_bundle_home = Path::new(BUNDLE_HOME).join(
Path::new(&vst2_bundle_library_name)
.components()
.next()
.expect("Malformed VST2 library path"),
);
maybe_create_macos_bundle_metadata(package, &vst2_bundle_home, compilation_target)?;
eprintln!("Created a VST2 bundle at '{}'", vst2_bundle_home.display());
}
if bundle_vst3 {
let vst3_lib_path =
Path::new(BUNDLE_HOME).join(vst3_bundle_library_name(&bundle_name, compilation_target));
fs::create_dir_all(vst3_lib_path.parent().unwrap())
.context("Could not create VST3 bundle directory")?;
reflink::reflink_or_copy(&lib_path, &vst3_lib_path)
.context("Could not copy library to VST3 bundle")?;
let vst3_bundle_home = vst3_lib_path
.parent()
.unwrap()
.parent()
.unwrap()
.parent()
.unwrap();
maybe_create_macos_bundle_metadata(package, vst3_bundle_home, compilation_target)?;
eprintln!("Created a VST3 bundle at '{}'", vst3_bundle_home.display());
}
if !bundled_plugin {
eprintln!("Not creating any plugin bundles because the package does not export any plugins")
}
Ok(())
}
/// This lists the packages configured in `bundler.toml`. This is only used as part of the CI when
/// bundling plugins.
pub fn list_known_packages() -> Result<()> {
if let Some(config) = load_bundler_config()? {
for package in config.keys() {
println!("{package}");
}
}
Ok(())
}
/// Load the `bundler.toml` file, if it exists. If it does exist but it cannot be parsed, then this
/// will return an error.
fn load_bundler_config() -> Result<Option<BundlerConfig>> {
// We're already in the project root
let bundler_config_path = Path::new("bundler.toml");
if !bundler_config_path.exists() {
return Ok(None);
}
let result = toml::from_str(
&fs::read_to_string(&bundler_config_path)
.with_context(|| format!("Could not read '{}'", bundler_config_path.display()))?,
)
.with_context(|| format!("Could not parse '{}'", bundler_config_path.display()))?;
Ok(Some(result))
}
/// The target we're compiling for. This is used to determine the paths and options for creating
/// plugin bundles.
fn compilation_target(cross_compile_target: Option<&str>) -> Result<CompilationTarget> {
match cross_compile_target {
Some("x86_64-unknown-linux-gnu") => Ok(CompilationTarget::Linux64),
Some("x86_64-apple-darwin") => Ok(CompilationTarget::Mac64),
Some("x86_64-pc-windows-gnu") => Ok(CompilationTarget::Windows64),
Some(target) => bail!("Unhandled cross-compilation target: {}", target),
None => {
#[cfg(all(target_os = "linux", target_arch = "x86_64"))]
return Ok(CompilationTarget::Linux64);
#[cfg(all(target_os = "linux", target_arch = "x86"))]
return Ok(CompilationTarget::Linux32);
#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
return Ok(CompilationTarget::Mac64);
#[cfg(all(target_os = "windows", target_arch = "x86_64"))]
return Ok(CompilationTarget::Windows64);
#[cfg(all(target_os = "windows", target_arch = "x86"))]
return Ok(CompilationTarget::Windows32);
}
}
}
/// The base directory for the compiled binaries. This does not use [CompilationTarget] as we need
/// to be able to differentiate between native and cross-compilation.
fn target_base(cross_compile_target: Option<&str>) -> Result<&'static str> {
match cross_compile_target {
Some("x86_64-unknown-linux-gnu") => Ok("target/x86_64-unknown-linux-gnu"),
Some("x86_64-pc-windows-gnu") => Ok("target/x86_64-pc-windows-gnu"),
Some("x86_64-apple-darwin") => Ok("target/x86_64-apple-darwin"),
Some(target) => bail!("Unhandled cross-compilation target: {}", target),
None => Ok("target"),
}
}
/// The file name of the compiled library for a `cdylib` crate.
fn library_basename(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("lib{package}.so"),
CompilationTarget::Mac64 => format!("lib{package}.dylib"),
CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
}
}
/// The filename of the CLAP plugin for Linux and Windows, or the full path to the library file
/// inside of a CLAP bundle on macOS
fn clap_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64
| CompilationTarget::Linux32
| CompilationTarget::Windows64
| CompilationTarget::Windows32 => format!("{package}.clap"),
CompilationTarget::Mac64 => format!("{package}.clap/Contents/MacOS/{package}"),
}
}
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/// On Linux and Windows VST2 plugins are regular library files, and on macOS they are put in a
/// bundle.
fn vst2_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 | CompilationTarget::Linux32 => format!("{package}.so"),
CompilationTarget::Windows64 | CompilationTarget::Windows32 => format!("{package}.dll"),
CompilationTarget::Mac64 => format!("{package}.vst/Contents/MacOS/{package}"),
}
}
/// The full path to the library file inside of a VST3 bundle, including the leading `.vst3`
/// directory.
///
/// See <https://developer.steinberg.help/display/VST/Plug-in+Format+Structure>.
fn vst3_bundle_library_name(package: &str, target: CompilationTarget) -> String {
match target {
CompilationTarget::Linux64 => format!("{package}.vst3/Contents/x86_64-linux/{package}.so"),
CompilationTarget::Linux32 => format!("{package}.vst3/Contents/i386-linux/{package}.so"),
CompilationTarget::Mac64 => format!("{package}.vst3/Contents/MacOS/{package}"),
CompilationTarget::Windows64 => {
format!("{package}.vst3/Contents/x86_64-win/{package}.vst3")
}
CompilationTarget::Windows32 => format!("{package}.vst3/Contents/x86-win/{package}.vst3"),
}
}
/// If compiling for macOS, create all of the bundl-y stuff Steinberg and Apple require you to have.
///
/// This still requires you to move the dylib file to `{bundle_home}/Contents/macOS/{package}`
/// yourself first.
pub fn maybe_create_macos_bundle_metadata(
package: &str,
bundle_home: &Path,
target: CompilationTarget,
) -> Result<()> {
if target != CompilationTarget::Mac64 {
return Ok(());
}
// TODO: May want to add bundler.toml fields for the identifier, version and signature at some
// point.
fs::write(bundle_home.join("Contents").join("PkgInfo"), "BNDL????")
.context("Could not create PkgInfo file")?;
fs::write(
bundle_home.join("Contents").join("Info.plist"),
format!(r#"<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist>
<dict>
<key>CFBundleExecutable</key>
<string>{package}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>com.nih-plug.{package}</string>
<key>CFBundleName</key>
<string>{package}</string>
<key>CFBundleDisplayName</key>
<string>{package}</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
"#),
)
.context("Could not create Info.plist file")?;
Ok(())
}