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Fix typo in comment

This commit is contained in:
Robbert van der Helm 2022-03-29 17:10:45 +02:00
parent 7990307b58
commit 8d91020238

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@ -210,7 +210,7 @@ fn intersects_triangle(bounds: BoundingBox, (x, y): (f32, f32)) -> bool {
// We could also compute Barycentric coordinates, but this is simple and I like not having to // We could also compute Barycentric coordinates, but this is simple and I like not having to
// think. Just check if (going clockwise), the point is on the right of each of all of the // think. Just check if (going clockwise), the point is on the right of each of all of the
// triangle's edges. We can compute this using the determinant of the 2x2 matrix formed by two // triangle's edges. We can compute this using the determinant of the 2x2 matrix formed by two
// column ve vectors, aka the perp dot product, aka the wedge product. // column vectors, aka the perp dot product, aka the wedge product.
// NOTE: Since this element is positioned in the bottom right corner we would technically only // NOTE: Since this element is positioned in the bottom right corner we would technically only
// have to calculate this for `v1` // have to calculate this for `v1`
let (p1x, p1y) = bounds.bottom_left(); let (p1x, p1y) = bounds.bottom_left();