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nih-plug/src/plugin.rs
Robbert van der Helm e8fd18ab80 Completely reword the audio IO layout system
Instead of a VST3-style polling function to test if a plugin supports a
certain layout, the plugin now explicitly enumerates the supported
layouts. This aligns better with non-VST3 plugin formats.
2023-02-20 16:57:32 +01:00

310 lines
16 KiB
Rust

//! Traits and structs describing plugins and editors.
use std::sync::Arc;
use crate::audio_setup::{AudioIOLayout, AuxiliaryBuffers, BufferConfig};
use crate::buffer::Buffer;
use crate::context::gui::AsyncExecutor;
use crate::context::init::InitContext;
use crate::context::process::ProcessContext;
use crate::editor::Editor;
use crate::midi::sysex::SysExMessage;
use crate::midi::MidiConfig;
use crate::params::Params;
use crate::wrapper::clap::features::ClapFeature;
use crate::wrapper::state::PluginState;
#[cfg(feature = "vst3")]
pub use crate::wrapper::vst3::subcategories::Vst3SubCategory;
/// A function that can execute a plugin's [`BackgroundTask`][Plugin::BackgroundTask]s. A plugin can
/// dispatch these tasks from the `initialize()` function, the `process()` function, or the GUI, so
/// they can be deferred for later to avoid blocking realtime contexts.
pub type TaskExecutor<P> = Box<dyn Fn(<P as Plugin>::BackgroundTask) + Send>;
/// Basic functionality that needs to be implemented by a plugin. The wrappers will use this to
/// expose the plugin in a particular plugin format.
///
/// The main thing you need to do is define a `[Params]` struct containing all of your parameters.
/// See the trait's documentation for more information on how to do that, or check out the examples.
/// Most of the other functionality is optional and comes with default trait method implementations.
///
/// Some notable not yet implemented features include:
///
/// - MIDI2 for CLAP, note expressions, polyphonic modulation and MIDI1, and MIDI SysEx are already
/// supported
/// - Audio thread thread pools (with host integration in CLAP)
#[allow(unused_variables)]
pub trait Plugin: Default + Send + 'static {
/// The plugin's name.
const NAME: &'static str;
/// The name of the plugin's vendor.
const VENDOR: &'static str;
/// A URL pointing to the plugin's web page.
const URL: &'static str;
/// The vendor's email address.
const EMAIL: &'static str;
/// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this,
/// but just in case they do this should only contain decimals values and dots.
const VERSION: &'static str;
/// The plugin's supported audio IO layouts. The first config will be used as the default config
/// if the host doesn't or can't select an alternative configuration. Because of that it's
/// recommended to begin this slice with a stereo layout. For maximum compatibility with the
/// different plugin formats this default layout should also include all of the plugin's
/// auxiliary input and output ports, if the plugin has any. If the slice is empty, then the
/// plugin will not have any audio IO.
///
/// Both [`AudioIOLayout`] and [`PortNames`][crate::prelude::PortNames] have `.const_default()`
/// functions for compile-time equivalents to `Default::default()`:
///
/// ```
/// # use nih_plug::prelude::*;
/// const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
/// main_input_channels: NonZeroU32::new(2),
/// main_output_channels: NonZeroU32::new(2),
///
/// aux_input_ports: &[new_nonzero_u32(2)],
///
/// ..AudioIOLayout::const_default()
/// }];
/// ```
///
/// # Note
///
/// Some plugin hosts, like Ableton Live, don't support MIDI-only plugins and may refuse to load
/// plugins with no main output or with zero main output channels.
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout];
/// Whether the plugin accepts note events, and what which events it wants to receive. If this
/// is set to [`MidiConfig::None`], then the plugin won't receive any note events.
const MIDI_INPUT: MidiConfig = MidiConfig::None;
/// Whether the plugin can output note events. If this is set to [`MidiConfig::None`], then the
/// plugin won't have a note output port. When this is set to another value, then in most hosts
/// the plugin will consume all note and MIDI CC input. If you don't want that, then you will
/// need to forward those events yourself.
const MIDI_OUTPUT: MidiConfig = MidiConfig::None;
/// If enabled, the audio processing cycle may be split up into multiple smaller chunks if
/// parameter values change occur in the middle of the buffer. Depending on the host these
/// blocks may be as small as a single sample. Bitwig Studio sends at most one parameter change
/// every 64 samples.
const SAMPLE_ACCURATE_AUTOMATION: bool = false;
/// If this is set to true, then the plugin will report itself as having a hard realtime
/// processing requirement when the host asks for it. Supported hosts will never ask the plugin
/// to do offline processing.
const HARD_REALTIME_ONLY: bool = false;
/// The plugin's SysEx message type if it supports sending or receiving MIDI SysEx messages, or
/// `()` if it does not. This type can be a struct or enum wrapping around one or more message
/// types, and the [`SysExMessage`] trait is then used to convert between this type and basic
/// byte buffers.
type SysExMessage: SysExMessage;
/// A type encoding the different background tasks this plugin wants to run, or `()` if it
/// doesn't have any background tasks. This is usually set to an enum type. The task type should
/// not contain any heap allocated data like [`Vec`]s and [`Box`]es. Tasks can be send using the
/// methods on the various [`*Context`][crate::context] objects.
//
// NOTE: Sadly it's not yet possible to default this and the `async_executor()` function to
// `()`: https://github.com/rust-lang/rust/issues/29661
type BackgroundTask: Send;
/// A function that executes the plugin's tasks. Queried once when the plugin instance is
/// created. See [`BackgroundTask`][Self::BackgroundTask].
fn task_executor(&self) -> TaskExecutor<Self> {
// In the default implementation we can simply ignore the value
Box::new(|_| ())
}
/// The plugin's parameters. The host will update the parameter values before calling
/// `process()`. These parameters are identified by strings that should never change when the
/// plugin receives an update.
fn params(&self) -> Arc<dyn Params>;
/// The plugin's editor, if it has one. The actual editor instance is created in
/// [`Editor::spawn()`]. A plugin editor likely wants to interact with the plugin's parameters
/// and other shared data, so you'll need to move [`Arc`] pointing to any data you want to
/// access into the editor. You can later modify the parameters through the
/// [`GuiContext`][crate::prelude::GuiContext] and [`ParamSetter`][crate::prelude::ParamSetter] after the editor
/// GUI has been created.
fn editor(&self, async_executor: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
None
}
/// This function is always called just before a [`PluginState`] is loaded. This lets you
/// directly modify old plugin state to perform migrations based on the [`PluginState::version`]
/// field. Some examples of use cases for this are renaming parameter indices, remapping
/// parameter values, and preserving old preset compatibility when introducing new parameters
/// with default values that would otherwise change the sound of a preset. Keep in mind that
/// automation may still be broken in the first two use cases.
///
/// # Note
///
/// This is an advanced feature that the vast majority of plugins won't need to implement.
fn filter_state(state: &mut PluginState) {}
//
// The following functions follow the lifetime of the plugin.
//
/// Initialize the plugin for the given audio IO configuration. From this point onwards the
/// audio IO layouts and the buffer sizes are fixed until this function is called again.
///
/// Before this point, the plugin should not have done any expensive initialization. Please
/// don't be that plugin that takes twenty seconds to scan.
///
/// After this function [`reset()`][Self::reset()] will always be called. If you need to clear
/// state, such as filters or envelopes, then you should do so in that function instead.
///
/// - If you need to access this information in your process function, then you can copy the
/// values to your plugin instance's object.
/// - If the plugin is being restored from an old state,
/// then that state will have already been restored at this point.
/// - If based on those parameters (or for any reason whatsoever) the plugin needs to introduce
/// latency, then you can do so here using the process context.
/// - Depending on how the host restores plugin state, this function may be called multiple
/// times in rapid succession. It may thus be useful to check if the initialization work for
/// the current bufffer and audio IO configurations has already been performed first.
/// - If the plugin fails to initialize for whatever reason, then this should return `false`.
fn initialize(
&mut self,
audio_io_layout: &AudioIOLayout,
buffer_config: &BufferConfig,
context: &mut impl InitContext<Self>,
) -> bool {
true
}
/// Clear internal state such as filters and envelopes. This is always called after
/// [`initialize()`][Self::initialize()], and it may also be called at any other time from the
/// audio thread. You should thus not do any allocations in this function.
fn reset(&mut self) {}
/// Process audio. The host's input buffers have already been copied to the output buffers if
/// they are not processing audio in place (most hosts do however). All channels are also
/// guaranteed to contain the same number of samples. Lastly, denormals have already been taken
/// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to
/// abort the program when any allocation occurs in the process function while running in debug
/// mode.
///
/// The framework provides convenient iterators on the [`Buffer`] object to process audio either
/// either per-sample per-channel, or per-block per-channel per-sample. The first approach is
/// preferred for plugins that don't require block-based processing because of their use of
/// per-sample SIMD or excessive branching. The parameter smoothers can also work in both modes:
/// use [`Smoother::next()`][crate::prelude::Smoother::next()] for per-sample processing, and
/// [`Smoother::next_block()`][crate::prelude::Smoother::next_block()] for block-based
/// processing.
///
/// The `context` object contains context information as well as callbacks for working with note
/// events. The [`AuxiliaryBuffers`] contain the plugin's sidechain input buffers and
/// auxiliary output buffers if it has any.
///
/// TODO: Provide a way to access auxiliary input channels if the IO configuration is
/// asymmetric
fn process(
&mut self,
buffer: &mut Buffer,
aux: &mut AuxiliaryBuffers,
context: &mut impl ProcessContext<Self>,
) -> ProcessStatus;
/// Called when the plugin is deactivated. The host will call
/// [`initialize()`][Self::initialize()] again before the plugin resumes processing audio. These
/// two functions will not be called when the host only temporarily stops processing audio. You
/// can clean up or deallocate resources here. In most cases you can safely ignore this.
///
/// There is no one-to-one relationship between calls to `initialize()` and `deactivate()`.
/// `initialize()` may be called more than once before `deactivate()` is called, for instance
/// when restoring state while the plugin is still activate.
fn deactivate(&mut self) {}
}
/// Provides auxiliary metadata needed for a CLAP plugin.
pub trait ClapPlugin: Plugin {
/// A unique ID that identifies this particular plugin. This is usually in reverse domain name
/// notation, e.g. `com.manufacturer.plugin-name`.
const CLAP_ID: &'static str;
/// An optional short description for the plugin.
const CLAP_DESCRIPTION: Option<&'static str>;
/// The URL to the plugin's manual, if available.
const CLAP_MANUAL_URL: Option<&'static str>;
/// The URL to the plugin's support page, if available.
const CLAP_SUPPORT_URL: Option<&'static str>;
/// Keywords describing the plugin. The host may use this to classify the plugin in its plugin
/// browser.
const CLAP_FEATURES: &'static [ClapFeature];
/// If set, this informs the host about the plugin's capabilities for polyphonic modulation.
const CLAP_POLY_MODULATION_CONFIG: Option<PolyModulationConfig> = None;
}
/// Provides auxiliary metadata needed for a VST3 plugin.
#[cfg(feature = "vst3")]
pub trait Vst3Plugin: Plugin {
/// The unique class ID that identifies this particular plugin. You can use the
/// `*b"fooofooofooofooo"` syntax for this.
///
/// This will be shuffled into a different byte order on Windows for project-compatibility.
const VST3_CLASS_ID: [u8; 16];
/// One or more subcategories. The host may use these to categorize the plugin. Internally this
/// slice will be converted to a string where each character is separated by a pipe character
/// (`|`). This string has a limit of 127 characters, and anything longer than that will be
/// truncated.
const VST3_SUBCATEGORIES: &'static [Vst3SubCategory];
/// [`VST3_CLASS_ID`][Self::VST3_CLASS_ID`] in the correct order for the current platform so
/// projects and presets can be shared between platforms. This should not be overridden.
const PLATFORM_VST3_CLASS_ID: [u8; 16] = swap_vst3_uid_byte_order(Self::VST3_CLASS_ID);
}
#[cfg(all(feature = "vst3", not(target_os = "windows")))]
const fn swap_vst3_uid_byte_order(uid: [u8; 16]) -> [u8; 16] {
uid
}
#[cfg(all(feature = "vst3", target_os = "windows"))]
const fn swap_vst3_uid_byte_order(mut uid: [u8; 16]) -> [u8; 16] {
// No mutable references in const functions, so we can't use `uid.swap()`
let original_uid = uid;
uid[0] = original_uid[3];
uid[1] = original_uid[2];
uid[2] = original_uid[1];
uid[3] = original_uid[0];
uid[4] = original_uid[5];
uid[5] = original_uid[4];
uid[6] = original_uid[7];
uid[7] = original_uid[6];
uid
}
/// Indicates the current situation after the plugin has processed audio.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessStatus {
/// Something went wrong while processing audio.
Error(&'static str),
/// The plugin has finished processing audio. When the input is silent, the most may suspend the
/// plugin to save resources as it sees fit.
Normal,
/// The plugin has a (reverb) tail with a specific length in samples.
Tail(u32),
/// This plugin will continue to produce sound regardless of whether or not the input is silent,
/// and should thus not be deactivated by the host. This is essentially the same as having an
/// infinite tail.
KeepAlive,
}
/// Configuration for the plugin's polyphonic modulation options, if it supports .
pub struct PolyModulationConfig {
/// The maximum number of voices this plugin will ever use. Call the context's
/// `set_current_voice_capacity()` method during initialization or audio processing to set the
/// polyphony limit.
pub max_voice_capacity: u32,
/// If set to `true`, then the host may send note events for the same channel and key, but using
/// different voice IDs. Bitwig Studio, for instance, can use this to do voice stacking. After
/// enabling this, you should always prioritize using voice IDs to map note events to voices.
pub supports_overlapping_voices: bool,
}