5017dad7d3
This needs a lot of work. We need widgets that know how to deal with our parameters, and also basic widgets for things like meters. Egui-baseview also has a couple quirks left. Most notably it only updates when actively moving over the GUI (which means VU meters look pretty janky) and it randomly panics.
47 lines
1.9 KiB
Markdown
47 lines
1.9 KiB
Markdown
# NIH-plug
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[![Tests](https://github.com/robbert-vdh/nih-plugs/actions/workflows/test.yml/badge.svg)](https://github.com/robbert-vdh/nih-plugs/actions/workflows/test.yml)
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Because of course we need to remake everything from scratch!
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This is a work in progress JUCE-lite-lite written in Rust to do some experiments
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with. The idea is to have a statefull but simple plugin API that gets rid of as
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much unnecessary ceremony wherever possible, while also keeping the amount of
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magic to minimum. Since this is not quite meant for general use just yet, the
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plugin API is limited to the functionality I needed and I'll expose more
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functionality as I need it. See the documentation comment in the `Plugin` trait
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for an incomplete list of missing functionality.
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## Building
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NIH-plug doesn't use any unstable features, and works with the latest stable
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Rust compiler.
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After installing [Rust](https://rustup.rs/) you can compile any of the plugins
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in the `plugins` directory in the following way, replacing `gain` with the name
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of the plugin:
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```shell
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cargo xtask bundle gain --release --bundle-vst3
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```
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## Example plugins
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The best way to get an idea for what the API looks like is to look at the
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examples.
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- **gain** is a simple smoothed gain plugin that shows off a couple other parts
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of the API, like support for storing arbitrary serializable state.
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- **gain-gui** is the same plugin as gain, but with a GUI to control the
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parameter and a VU meter.
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- **sine** is a simple test tone generator plugin with frequency smoothing that
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can also make use of MIDI input instead of generating a static signal based on
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the plugin's parameters.
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## Licensing
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Right now everything is licensed under the GPLv3+ license, partly because the
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VST3 bindings used are also GPL licensed. I may split off the VST3 wrapper into
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its own crate and relicense the core library under a more permissive license
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later.
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