Update wgpu to 0.13 (#300)

* Intial work towards wgpu 0.13

* Increase MSRV for egui

* Add missing texture formats

* Update fermium

- Replaces beryllium with our own hand-rolled high-level abstraction
  layer for SDL2.

* Update dependencies

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
This commit is contained in:
Jay Oster 2022-08-17 17:30:04 -07:00 committed by GitHub
parent bcbe9d84cb
commit 051a523ee6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 242 additions and 110 deletions

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@ -13,7 +13,7 @@ jobs:
rust: rust:
- stable - stable
- beta - beta
- 1.60.0 - 1.61.0
steps: steps:
- name: Checkout sources - name: Checkout sources
uses: actions/checkout@v3 uses: actions/checkout@v3
@ -73,7 +73,7 @@ jobs:
rust: rust:
- stable - stable
- beta - beta
- 1.60.0 - 1.61.0
steps: steps:
- name: Checkout sources - name: Checkout sources
uses: actions/checkout@v3 uses: actions/checkout@v3

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@ -20,11 +20,11 @@ include = [
] ]
[dependencies] [dependencies]
bytemuck = "1.7" bytemuck = "1.12"
raw-window-handle = "0.4" raw-window-handle = "0.4"
thiserror = "1.0" thiserror = "1.0"
ultraviolet = "0.9" ultraviolet = "0.9"
wgpu = "0.12" wgpu = "0.13"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies] [target.'cfg(not(target_arch = "wasm32"))'.dependencies]
pollster = "0.2" pollster = "0.2"

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@ -2,7 +2,7 @@
| `pixels` version | `rustc` version | | `pixels` version | `rustc` version |
|------------------|-----------------| |------------------|-----------------|
| `0.10.0` | `1.60.0` | | `0.10.0` | `1.61.0` |
| `0.9.0` | `1.57.0` | | `0.9.0` | `1.57.0` |
| `0.8.0` | `1.52.0` | | `0.8.0` | `1.52.0` |
| `0.7.0` | `1.52.0` | | `0.7.0` | `1.52.0` |

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@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"] default = ["optimize"]
[dependencies] [dependencies]
byteorder = "1.3" byteorder = "1.4"
env_logger = "0.9" env_logger = "0.9"
getrandom = "0.2" getrandom = "0.2"
line_drawing = "1.0" line_drawing = "1.0"

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@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"] default = ["optimize"]
[dependencies] [dependencies]
bytemuck = "1.7" bytemuck = "1.10"
env_logger = "0.9" env_logger = "0.9"
log = "0.4" log = "0.4"
pixels = { path = "../.." } pixels = { path = "../.." }

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@ -1,13 +1,13 @@
// Vertex shader bindings // Vertex shader bindings
struct VertexOutput { struct VertexOutput {
[[location(0)]] tex_coord: vec2<f32>; @location(0) tex_coord: vec2<f32>,
[[builtin(position)]] position: vec4<f32>; @builtin(position) position: vec4<f32>,
}; }
[[stage(vertex)]] @vertex
fn vs_main( fn vs_main(
[[location(0)]] position: vec2<f32>, @location(0) position: vec2<f32>,
) -> VertexOutput { ) -> VertexOutput {
var out: VertexOutput; var out: VertexOutput;
out.tex_coord = fma(position, vec2<f32>(0.5, -0.5), vec2<f32>(0.5, 0.5)); out.tex_coord = fma(position, vec2<f32>(0.5, -0.5), vec2<f32>(0.5, 0.5));
@ -17,12 +17,12 @@ fn vs_main(
// Fragment shader bindings // Fragment shader bindings
[[group(0), binding(0)]] var r_tex_color: texture_2d<f32>; @group(0) @binding(0) var r_tex_color: texture_2d<f32>;
[[group(0), binding(1)]] var r_tex_sampler: sampler; @group(0) @binding(1) var r_tex_sampler: sampler;
struct Locals { struct Locals {
time: f32; time: f32,
}; }
[[group(0), binding(2)]] var<uniform> r_locals: Locals; @group(0) @binding(2) var<uniform> r_locals: Locals;
let tau: f32 = 6.283185307179586476925286766559; let tau: f32 = 6.283185307179586476925286766559;
let bias: f32 = 0.2376; // Offset the circular time input so it is never 0 let bias: f32 = 0.2376; // Offset the circular time input so it is never 0
@ -40,8 +40,8 @@ fn random_vec2(st: vec2<f32>) -> f32 {
return random(dot(st, vec2<f32>(random_x, random_y))); return random(dot(st, vec2<f32>(random_x, random_y)));
} }
[[stage(fragment)]] @fragment
fn fs_main([[location(0)]] tex_coord: vec2<f32>) -> [[location(0)]] vec4<f32> { fn fs_main(@location(0) tex_coord: vec2<f32>) -> @location(0) vec4<f32> {
let sampled_color = textureSample(r_tex_color, r_tex_sampler, tex_coord); let sampled_color = textureSample(r_tex_color, r_tex_sampler, tex_coord);
let noise_color = vec3<f32>(random_vec2(tex_coord.xy * vec2<f32>(r_locals.time % tau + bias))); let noise_color = vec3<f32>(random_vec2(tex_coord.xy * vec2<f32>(r_locals.time % tau + bias)));

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@ -14,7 +14,7 @@ impl NoiseRenderer {
pub(crate) fn new(pixels: &pixels::Pixels, width: u32, height: u32) -> Self { pub(crate) fn new(pixels: &pixels::Pixels, width: u32, height: u32) -> Self {
let device = pixels.device(); let device = pixels.device();
let shader = wgpu::include_wgsl!("../shaders/noise.wgsl"); let shader = wgpu::include_wgsl!("../shaders/noise.wgsl");
let module = device.create_shader_module(&shader); let module = device.create_shader_module(shader);
// Create a texture view that will be used as input // Create a texture view that will be used as input
// This will be used as the render target for the default scaling renderer // This will be used as the render target for the default scaling renderer
@ -127,14 +127,14 @@ impl NoiseRenderer {
fragment: Some(wgpu::FragmentState { fragment: Some(wgpu::FragmentState {
module: &module, module: &module,
entry_point: "fs_main", entry_point: "fs_main",
targets: &[wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format: pixels.render_texture_format(), format: pixels.render_texture_format(),
blend: Some(wgpu::BlendState { blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent::REPLACE, color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE, alpha: wgpu::BlendComponent::REPLACE,
}), }),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
}], })],
}), }),
multiview: None, multiview: None,
}); });
@ -181,14 +181,14 @@ impl NoiseRenderer {
) { ) {
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("NoiseRenderer render pass"), label: Some("NoiseRenderer render pass"),
color_attachments: &[wgpu::RenderPassColorAttachment { color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: render_target, view: render_target,
resolve_target: None, resolve_target: None,
ops: wgpu::Operations { ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK), load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: true, store: true,
}, },
}], })],
depth_stencil_attachment: None, depth_stencil_attachment: None,
}); });
rpass.set_pipeline(&self.render_pipeline); rpass.set_pipeline(&self.render_pipeline);

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@ -12,7 +12,7 @@ default = ["optimize"]
[dependencies] [dependencies]
env_logger = "0.9" env_logger = "0.9"
imgui = "0.8" imgui = "0.8"
imgui-wgpu = "0.19" imgui-wgpu = "0.20"
imgui-winit-support = { version = "0.8", default-features = false, features = ["winit-26"] } imgui-winit-support = { version = "0.8", default-features = false, features = ["winit-26"] }
log = "0.4" log = "0.4"
pixels = { path = "../.." } pixels = { path = "../.." }

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@ -108,14 +108,14 @@ impl Gui {
// Render Dear ImGui with WGPU // Render Dear ImGui with WGPU
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("imgui"), label: Some("imgui"),
color_attachments: &[wgpu::RenderPassColorAttachment { color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: render_target, view: render_target,
resolve_target: None, resolve_target: None,
ops: wgpu::Operations { ops: wgpu::Operations {
load: wgpu::LoadOp::Load, load: wgpu::LoadOp::Load,
store: true, store: true,
}, },
}], })],
depth_stencil_attachment: None, depth_stencil_attachment: None,
}); });

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@ -10,9 +10,9 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"] default = ["optimize"]
[dependencies] [dependencies]
egui = "0.18" egui = { git = "https://github.com/emilk/egui.git", rev = "38a67f86467f16084443258ae5e7761429c00db2" }
egui-wgpu = "0.18" egui-wgpu = { git = "https://github.com/emilk/egui.git", rev = "38a67f86467f16084443258ae5e7761429c00db2" }
egui-winit = { version = "0.18", default-features = false, features = ["links"] } egui-winit = { git = "https://github.com/emilk/egui.git", rev = "38a67f86467f16084443258ae5e7761429c00db2", default-features = false, features = ["links"] }
env_logger = "0.9" env_logger = "0.9"
log = "0.4" log = "0.4"
pixels = { path = "../.." } pixels = { path = "../.." }

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@ -1,6 +1,7 @@
use egui::{ClippedPrimitive, Context, TexturesDelta}; use egui::{ClippedPrimitive, Context, TexturesDelta};
use egui_wgpu::renderer::{RenderPass, ScreenDescriptor}; use egui_wgpu::renderer::{RenderPass, ScreenDescriptor};
use pixels::{wgpu, PixelsContext}; use pixels::{wgpu, PixelsContext};
use winit::event_loop::EventLoopWindowTarget;
use winit::window::Window; use winit::window::Window;
/// Manages all state required for rendering egui over `Pixels`. /// Manages all state required for rendering egui over `Pixels`.
@ -25,11 +26,19 @@ struct Gui {
impl Framework { impl Framework {
/// Create egui. /// Create egui.
pub(crate) fn new(width: u32, height: u32, scale_factor: f32, pixels: &pixels::Pixels) -> Self { pub(crate) fn new<T>(
event_loop: &EventLoopWindowTarget<T>,
width: u32,
height: u32,
scale_factor: f32,
pixels: &pixels::Pixels,
) -> Self {
let max_texture_size = pixels.device().limits().max_texture_dimension_2d as usize; let max_texture_size = pixels.device().limits().max_texture_dimension_2d as usize;
let egui_ctx = Context::default(); let egui_ctx = Context::default();
let egui_state = egui_winit::State::from_pixels_per_point(max_texture_size, scale_factor); let mut egui_state = egui_winit::State::new(event_loop);
egui_state.set_max_texture_side(max_texture_size);
egui_state.set_pixels_per_point(scale_factor);
let screen_descriptor = ScreenDescriptor { let screen_descriptor = ScreenDescriptor {
size_in_pixels: [width, height], size_in_pixels: [width, height],
pixels_per_point: scale_factor, pixels_per_point: scale_factor,

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@ -43,8 +43,13 @@ fn main() -> Result<(), Error> {
let scale_factor = window.scale_factor() as f32; let scale_factor = window.scale_factor() as f32;
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window); let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
let pixels = Pixels::new(WIDTH, HEIGHT, surface_texture)?; let pixels = Pixels::new(WIDTH, HEIGHT, surface_texture)?;
let framework = let framework = Framework::new(
Framework::new(window_size.width, window_size.height, scale_factor, &pixels); &event_loop,
window_size.width,
window_size.height,
scale_factor,
&pixels,
);
(pixels, framework) (pixels, framework)
}; };

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@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"] default = ["optimize"]
[dependencies] [dependencies]
fltk = { version = "1.2", features = ["raw-window-handle", "no-images", "no-pango"] } fltk = { version = "1.3", features = ["raw-window-handle", "no-images", "no-pango"] }
env_logger = "0.9" env_logger = "0.9"
log = "0.4" log = "0.4"
pixels = { path = "../.." } pixels = { path = "../.." }

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@ -10,9 +10,9 @@ optimize = ["log/release_max_level_warn"]
default = ["optimize"] default = ["optimize"]
[dependencies] [dependencies]
beryllium = { version = "0.7", features = ["use-raw-window-handle"] }
env_logger = "0.9" env_logger = "0.9"
fermium = { version = "20016.1.1", default-features = false } fermium = { version = "20022.0.0", features = ["raw-window-handle"] }
log = "0.4" log = "0.4"
pixels = { path = "../.." } pixels = { path = "../.." }
thiserror = "1.0"
zstring = "0.1" zstring = "0.1"

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@ -1,16 +1,12 @@
#![deny(clippy::all)] #![deny(clippy::all)]
#![forbid(unsafe_code)]
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use beryllium::{ use crate::sdl::{Event, Sdl};
event::Event,
init::{InitFlags, Sdl},
window::WindowFlags,
};
use fermium::keycode;
use pixels::{Pixels, SurfaceTexture}; use pixels::{Pixels, SurfaceTexture};
use zstring::zstr; use zstring::zstr;
mod sdl;
const WIDTH: u32 = 320; const WIDTH: u32 = 320;
const HEIGHT: u32 = 240; const HEIGHT: u32 = 240;
const BOX_SIZE: i16 = 64; const BOX_SIZE: i16 = 64;
@ -25,18 +21,12 @@ struct World {
fn main() -> Result<(), Box<dyn std::error::Error>> { fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init(); env_logger::init();
let sdl = Sdl::init(InitFlags::EVERYTHING)?;
let window = sdl.create_vk_window( let sdl = Sdl::new(zstr!("Hello Pixels"), WIDTH, HEIGHT)?;
zstr!("Hello Pixels"),
None,
(WIDTH as i32, HEIGHT as i32),
WindowFlags::ALLOW_HIGHDPI,
)?;
let mut pixels = { let mut pixels = {
// TODO: Beryllium does not expose the SDL2 `GetDrawableSize` APIs, so choosing the correct let (width, height) = sdl.drawable_size();
// surface texture size is not possible. let surface_texture = SurfaceTexture::new(width, height, &sdl);
let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, &*window);
Pixels::new(WIDTH, HEIGHT, surface_texture)? Pixels::new(WIDTH, HEIGHT, surface_texture)?
}; };
let mut world = World::new(); let mut world = World::new();
@ -46,9 +36,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
match event { match event {
// Close events // Close events
Event::Quit { .. } => break 'game_loop, Event::Quit { .. } => break 'game_loop,
Event::Keyboard { keycode: key, .. } if key == keycode::SDLK_ESCAPE => { Event::Keyboard(key) if key == fermium::keycode::SDLK_ESCAPE => break 'game_loop,
break 'game_loop
}
// Resize the window // Resize the window
Event::WindowResized { width, height, .. } => pixels.resize_surface(width, height), Event::WindowResized { width, height, .. } => pixels.resize_surface(width, height),

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@ -0,0 +1,132 @@
//! This module implements the bare minimum of a high-level abstraction for SDL2 over fermium.
//!
//! We used to use beryllium, but that crate has lagged behind fermium in maintenance releases.
use ::pixels::raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
use fermium::prelude::*;
use thiserror::Error;
use zstring::ZStr;
pub struct Sdl {
sdl_win: *mut SDL_Window,
_winfo: SDL_SysWMinfo,
rwh: RawWindowHandle,
}
#[derive(Debug, Error)]
pub enum SdlError {
#[error("SDL init failed")]
Init,
#[error("Invalid pixel buffer size")]
Size,
#[error("Create SDL window failed")]
Window,
#[error("Create SDL WM Info failed")]
WMinfo,
#[error("Create Window Handle failed")]
WindowHandle,
}
#[derive(Debug)]
pub enum Event {
Quit,
Keyboard(SDL_Keycode),
WindowResized { width: u32, height: u32 },
}
impl Sdl {
pub fn new(title: ZStr, width: u32, height: u32) -> Result<Self, SdlError> {
// SAFETY: Ensure SDL is initialized and we get a non-null Window pointer.
unsafe {
if SDL_Init(SDL_INIT_EVERYTHING) != 0 {
return Err(SdlError::Init);
}
let window_type = if cfg!(target_os = "macos") {
SDL_WINDOW_METAL
} else {
SDL_WINDOW_VULKAN
};
let sdl_win = SDL_CreateWindow(
title.as_ptr() as *const i8,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
width.try_into().map_err(|_| SdlError::Size)?,
height.try_into().map_err(|_| SdlError::Size)?,
(window_type | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE).0,
);
if sdl_win.is_null() {
return Err(SdlError::Window);
}
let mut winfo = SDL_SysWMinfo::default();
if SDL_GetWindowWMInfo(sdl_win, &mut winfo) == SDL_FALSE {
return Err(SdlError::WMinfo);
}
let rwh = winfo.try_into().ok_or(SdlError::WindowHandle)?;
Ok(Self {
sdl_win,
_winfo: winfo,
rwh,
})
}
}
// XXX: Fermium doesn't support `SDL_Metal_GetDrawableSize`
#[cfg(not(target_os = "macos"))]
pub fn drawable_size(&self) -> (u32, u32) {
// SAFETY: We have a valid Vulkan window.
unsafe {
let mut width = 0;
let mut height = 0;
SDL_Vulkan_GetDrawableSize(self.sdl_win, &mut width, &mut height);
(width.try_into().unwrap(), height.try_into().unwrap())
}
}
#[must_use]
pub fn poll_event(&self) -> Option<Event> {
let mut e = SDL_Event::default();
if unsafe { SDL_PollEvent(&mut e) } == 0 {
None
} else {
Event::try_from(e).ok()
}
}
}
unsafe impl HasRawWindowHandle for Sdl {
fn raw_window_handle(&self) -> RawWindowHandle {
self.rwh
}
}
impl TryFrom<SDL_Event> for Event {
type Error = ();
fn try_from(event: SDL_Event) -> Result<Self, Self::Error> {
// SAFETY: Only access union fields in when the combinations are known to be valid.
unsafe {
Ok(match event.type_ {
SDL_QUIT => Self::Quit,
SDL_KEYDOWN | SDL_KEYUP => Self::Keyboard(event.key.keysym.sym),
SDL_WINDOWEVENT => match event.window.event {
SDL_WINDOWEVENT_RESIZED => Self::WindowResized {
width: event.window.data1 as _,
height: event.window.data2 as _,
},
_ => return Err(()),
},
_ => return Err(()),
})
}
}
}

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@ -13,14 +13,14 @@ default = ["optimize"]
[dependencies] [dependencies]
log = "0.4" log = "0.4"
pixels = { path = "../.." } pixels = { path = "../.." }
wgpu = "0.12" wgpu = "0.13"
winit = "0.26" winit = "0.26"
winit_input_helper = "0.12" winit_input_helper = "0.12"
[target.'cfg(target_arch = "wasm32")'.dependencies] [target.'cfg(target_arch = "wasm32")'.dependencies]
console_error_panic_hook = "0.1" console_error_panic_hook = "0.1"
console_log = "0.2" console_log = "0.2"
wasm-bindgen = "0.2.78" wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4" wasm-bindgen-futures = "0.4"
web-sys = "0.3" web-sys = "0.3"

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@ -1,18 +1,18 @@
// Vertex shader bindings // Vertex shader bindings
struct VertexOutput { struct VertexOutput {
[[location(0)]] tex_coord: vec2<f32>; @location(0) tex_coord: vec2<f32>,
[[builtin(position)]] position: vec4<f32>; @builtin(position) position: vec4<f32>,
}; }
struct Locals { struct Locals {
transform: mat4x4<f32>; transform: mat4x4<f32>,
}; }
[[group(0), binding(2)]] var<uniform> r_locals: Locals; @group(0) @binding(2) var<uniform> r_locals: Locals;
[[stage(vertex)]] @vertex
fn vs_main( fn vs_main(
[[location(0)]] position: vec2<f32>, @location(0) position: vec2<f32>,
) -> VertexOutput { ) -> VertexOutput {
var out: VertexOutput; var out: VertexOutput;
out.tex_coord = fma(position, vec2<f32>(0.5, -0.5), vec2<f32>(0.5, 0.5)); out.tex_coord = fma(position, vec2<f32>(0.5, -0.5), vec2<f32>(0.5, 0.5));
@ -22,10 +22,10 @@ fn vs_main(
// Fragment shader bindings // Fragment shader bindings
[[group(0), binding(0)]] var r_tex_color: texture_2d<f32>; @group(0) @binding(0) var r_tex_color: texture_2d<f32>;
[[group(0), binding(1)]] var r_tex_sampler: sampler; @group(0) @binding(1) var r_tex_sampler: sampler;
[[stage(fragment)]] @fragment
fn fs_main([[location(0)]] tex_coord: vec2<f32>) -> [[location(0)]] vec4<f32> { fn fs_main(@location(0) tex_coord: vec2<f32>) -> @location(0) vec4<f32> {
return textureSample(r_tex_color, r_tex_sampler, tex_coord); return textureSample(r_tex_color, r_tex_sampler, tex_coord);
} }

View file

@ -296,9 +296,10 @@ impl<'req, 'dev, 'win, W: HasRawWindowHandle> PixelsBuilder<'req, 'dev, 'win, W>
let present_mode = self.present_mode; let present_mode = self.present_mode;
let surface_texture_format = self.surface_texture_format.unwrap_or_else(|| { let surface_texture_format = self.surface_texture_format.unwrap_or_else(|| {
surface *surface
.get_preferred_format(&adapter) .get_supported_formats(&adapter)
.unwrap_or(wgpu::TextureFormat::Bgra8UnormSrgb) .first()
.unwrap_or(&wgpu::TextureFormat::Bgra8UnormSrgb)
}); });
let render_texture_format = self.render_texture_format.unwrap_or(surface_texture_format); let render_texture_format = self.render_texture_format.unwrap_or(surface_texture_format);
@ -457,11 +458,20 @@ pub(crate) fn create_backing_texture(
#[rustfmt::skip] #[rustfmt::skip]
#[inline] #[inline]
const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 { const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
use wgpu::TextureFormat::*; use wgpu::{AstcBlock::*, TextureFormat::*};
// TODO: Use constant arithmetic when supported. // TODO: Use constant arithmetic when supported.
// See: https://github.com/rust-lang/rust/issues/57241 // See: https://github.com/rust-lang/rust/issues/57241
match texture_format { match texture_format {
// Note that these sizes are typically estimates. For instance, GPU vendors decide whether
// their implementation uses 5 or 8 bytes per texel for formats like `Depth32PlusStencil8`.
// In cases where it is unclear, we choose to overestimate.
//
// See:
// - https://gpuweb.github.io/gpuweb/#plain-color-formats
// - https://gpuweb.github.io/gpuweb/#depth-formats
// - https://gpuweb.github.io/gpuweb/#packed-formats
// 8-bit formats, 8 bits per component // 8-bit formats, 8 bits per component
R8Unorm R8Unorm
| R8Snorm | R8Snorm
@ -500,7 +510,8 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
| Rg11b10Float | Rg11b10Float
| Depth32Float | Depth32Float
| Depth24Plus | Depth24Plus
| Depth24PlusStencil8 => 4.0, // 32.0 / 8.0 | Depth24PlusStencil8
| Depth24UnormStencil8 => 4.0, // 32.0 / 8.0
// 64-bit formats, 8 bits per component // 64-bit formats, 8 bits per component
Rg32Uint Rg32Uint
@ -510,7 +521,8 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
| Rgba16Sint | Rgba16Sint
| Rgba16Float | Rgba16Float
| Rgba16Unorm | Rgba16Unorm
| Rgba16Snorm => 8.0, // 64.0 / 8.0 | Rgba16Snorm
| Depth32FloatStencil8 => 8.0, // 64.0 / 8.0
// 128-bit formats, 8 bits per component // 128-bit formats, 8 bits per component
Rgba32Uint Rgba32Uint
@ -546,59 +558,45 @@ const fn get_texture_format_size(texture_format: wgpu::TextureFormat) -> f32 {
| EacRg11Snorm | EacRg11Snorm
| Etc2Rgba8Unorm | Etc2Rgba8Unorm
| Etc2Rgba8UnormSrgb | Etc2Rgba8UnormSrgb
| Astc4x4RgbaUnorm | Astc { block: B4x4, channel: _ } => 1.0, // 4.0 * 4.0 / 16.0
| Astc4x4RgbaUnormSrgb => 1.0, // 4.0 * 4.0 / 16.0
// 5x4 blocks, 16 bytes per block // 5x4 blocks, 16 bytes per block
Astc5x4RgbaUnorm Astc { block: B5x4, channel: _ } => 1.25, // 5.0 * 4.0 / 16.0
| Astc5x4RgbaUnormSrgb => 1.25, // 5.0 * 4.0 / 16.0
// 5x5 blocks, 16 bytes per block // 5x5 blocks, 16 bytes per block
Astc5x5RgbaUnorm Astc { block: B5x5, channel: _ } => 1.5625, // 5.0 * 5.0 / 16.0
| Astc5x5RgbaUnormSrgb => 1.5625, // 5.0 * 5.0 / 16.0
// 6x5 blocks, 16 bytes per block // 6x5 blocks, 16 bytes per block
Astc6x5RgbaUnorm Astc { block: B6x5, channel: _ } => 1.875, // 6.0 * 5.0 / 16.0
| Astc6x5RgbaUnormSrgb => 1.875, // 6.0 * 5.0 / 16.0
// 6x6 blocks, 16 bytes per block // 6x6 blocks, 16 bytes per block
Astc6x6RgbaUnorm Astc { block: B6x6, channel: _ } => 2.25, // 6.0 * 6.0 / 16.0
| Astc6x6RgbaUnormSrgb => 2.25, // 6.0 * 6.0 / 16.0
// 8x5 blocks, 16 bytes per block // 8x5 blocks, 16 bytes per block
Astc8x5RgbaUnorm Astc { block: B8x5, channel: _ } => 2.5, // 8.0 * 5.0 / 16.0
| Astc8x5RgbaUnormSrgb => 2.5, // 8.0 * 5.0 / 16.0
// 8x6 blocks, 16 bytes per block // 8x6 blocks, 16 bytes per block
Astc8x6RgbaUnorm Astc { block: B8x6, channel: _ } => 3.0, // 8.0 * 6.0 / 16.0
| Astc8x6RgbaUnormSrgb => 3.0, // 8.0 * 6.0 / 16.0
// 8x8 blocks, 16 bytes per block // 8x8 blocks, 16 bytes per block
Astc8x8RgbaUnorm Astc { block: B8x8, channel: _ } => 4.0, // 8.0 * 8.0 / 16.0
| Astc8x8RgbaUnormSrgb => 4.0, // 8.0 * 8.0 / 16.0
// 10x5 blocks, 16 bytes per block // 10x5 blocks, 16 bytes per block
Astc10x5RgbaUnorm Astc { block: B10x5, channel: _ } => 3.125, // 10.0 * 5.0 / 16.0
| Astc10x5RgbaUnormSrgb => 3.125, // 10.0 * 5.0 / 16.0
// 10x6 blocks, 16 bytes per block // 10x6 blocks, 16 bytes per block
Astc10x6RgbaUnorm Astc { block: B10x6, channel: _ } => 3.75, // 10.0 * 6.0 / 16.0
| Astc10x6RgbaUnormSrgb => 3.75, // 10.0 * 6.0 / 16.0
// 10x8 blocks, 16 bytes per block // 10x8 blocks, 16 bytes per block
Astc10x8RgbaUnorm Astc { block: B10x8, channel: _ } => 5.0, // 10.0 * 8.0 / 16.0
| Astc10x8RgbaUnormSrgb => 5.0, // 10.0 * 8.0 / 16.0
// 10x10 blocks, 16 bytes per block // 10x10 blocks, 16 bytes per block
Astc10x10RgbaUnorm Astc { block: B10x10, channel: _ } => 6.25, // 10.0 * 10.0 / 16.0
| Astc10x10RgbaUnormSrgb => 6.25, // 10.0 * 10.0 / 16.0
// 12x10 blocks, 16 bytes per block // 12x10 blocks, 16 bytes per block
Astc12x10RgbaUnorm Astc { block: B12x10, channel: _ } => 7.5, // 12.0 * 10.0 / 16.0
| Astc12x10RgbaUnormSrgb => 7.5, // 12.0 * 10.0 / 16.0
// 12x12 blocks, 16 bytes per block // 12x12 blocks, 16 bytes per block
Astc12x12RgbaUnorm Astc { block: B12x12, channel: _ } => 9.0, // 12.0 * 12.0 / 16.0
| Astc12x12RgbaUnormSrgb => 9.0, // 12.0 * 12.0 / 16.0
} }
} }

View file

@ -26,7 +26,7 @@ impl ScalingRenderer {
blend_state: wgpu::BlendState, blend_state: wgpu::BlendState,
) -> Self { ) -> Self {
let shader = wgpu::include_wgsl!("../shaders/scale.wgsl"); let shader = wgpu::include_wgsl!("../shaders/scale.wgsl");
let module = device.create_shader_module(&shader); let module = device.create_shader_module(shader);
// Create a texture sampler with nearest neighbor // Create a texture sampler with nearest neighbor
let sampler = device.create_sampler(&wgpu::SamplerDescriptor { let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
@ -151,11 +151,11 @@ impl ScalingRenderer {
fragment: Some(wgpu::FragmentState { fragment: Some(wgpu::FragmentState {
module: &module, module: &module,
entry_point: "fs_main", entry_point: "fs_main",
targets: &[wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format: render_texture_format, format: render_texture_format,
blend: Some(blend_state), blend: Some(blend_state),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
}], })],
}), }),
multiview: None, multiview: None,
}); });
@ -179,14 +179,14 @@ impl ScalingRenderer {
pub fn render(&self, encoder: &mut wgpu::CommandEncoder, render_target: &wgpu::TextureView) { pub fn render(&self, encoder: &mut wgpu::CommandEncoder, render_target: &wgpu::TextureView) {
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("pixels_scaling_renderer_render_pass"), label: Some("pixels_scaling_renderer_render_pass"),
color_attachments: &[wgpu::RenderPassColorAttachment { color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: render_target, view: render_target,
resolve_target: None, resolve_target: None,
ops: wgpu::Operations { ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(self.clear_color), load: wgpu::LoadOp::Clear(self.clear_color),
store: true, store: true,
}, },
}], })],
depth_stencil_attachment: None, depth_stencil_attachment: None,
}); });
rpass.set_pipeline(&self.render_pipeline); rpass.set_pipeline(&self.render_pipeline);