Fix surface texture size in some of the examples (#102)
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@ -40,11 +40,11 @@ fn main() -> Result<(), Error> {
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.build(&event_loop)
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.unwrap()
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};
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let mut hidpi_factor = window.scale_factor();
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let mut pixels = {
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let window_size = window.inner_size();
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let surface = Surface::create(&window);
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let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, surface);
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, surface);
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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let mut world = World::new();
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@ -82,14 +82,8 @@ fn main() -> Result<(), Error> {
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return;
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}
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// Adjust high DPI factor
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if let Some(factor) = input.scale_factor_changed() {
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hidpi_factor = factor;
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}
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// Resize the window
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if let Some(size) = input.window_resized() {
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let size = size.to_logical(hidpi_factor);
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pixels.resize(size.width, size.height);
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}
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@ -10,7 +10,7 @@ optimize = ["log/release_max_level_warn"]
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default = ["optimize"]
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[dependencies]
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beryllium = { version = "0.2.1", features = ["extern_crate_raw_window_handle"] }
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beryllium = { version = "0.3.1", features = ["extern_crate_raw_window_handle"] }
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env_logger = "0.7.1"
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log = "0.4.8"
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pixels = { path = "../.." }
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@ -25,6 +25,8 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut pixels = {
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let surface = Surface::create(&window);
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// TODO: Beryllium does not expose the SDL2 `GetDrawableSize` APIs, so choosing the correct
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// surface texture size is not possible.
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let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, surface);
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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@ -36,8 +36,9 @@ fn main() -> Result<(), Error> {
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};
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let mut pixels = {
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let window_size = window.inner_size();
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let surface = Surface::create(&window);
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let surface_texture = SurfaceTexture::new(WIDTH, HEIGHT, surface);
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, surface);
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Pixels::new(WIDTH, HEIGHT, surface_texture)?
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};
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let mut world = World::new();
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