* remove unsafe slice::from_raw_parts
this should be a way to remove the unsafe code in the Spirv Deref impl.
Not sure how it affects performance yet.
I will take a look at the bytecode and see if maybe the compiler is
smart enough to optimize that away.
* change renderers to accomodate new Deref
Let the deref return a `Vec<u32>` instead of a slice reference. This
should not hurt performance too much as this will be done a finite
amount of times att startup.
* replaced deref with normal impl
* fixed endianness, fixed offset + rustfmt
* bump version
* fixed clippy lints
* respect the target endianness
* use wgpu::read_spirv()
* remove an unneccessary allocation of a vec
* move borrow into macro
* Refactor window creation and size handling
* Require pixel aspect ratio to be > 0
* Fix screen scaling when window is resized
- Ensure the screen retains its correct pixel aspect ratio
- Updated public API on `RenderPass` ... this will continue to be unstable until the initial release
- Add build instructions for the internal shaders
* Enable clippy in CI
- Removed beta and nightly channels to prevent build breakage
- Fixed some lints noted by `pedantic` and `nursery` level (but not denying these levels by default)
- Accepts a closure (factory function) which itself accepts references to the `wgpu` instances needed for rendering
- This solves a need for creating `RenderPass` objects with a lot of `Option` types and trying to update them dynamically after the fact
- In other words, this is an RAII implementation
- `RenderPass` objects are created during the `PixelsBuilder` build stage
- It should prevent patterns where half-created `RenderPass` objects are necessary
- The example app generates a scaled version of pixel Ferris as a test.
- TODO:
- Pixel aspect ratio is still unsupported
- The `RenderPass` trait is incomplete