Commit graph

9 commits

Author SHA1 Message Date
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
Jay Oster 294a875c8e
Update dependencies and prepare release (#177) 2021-06-17 20:00:24 -07:00
Jay Oster e5da717351
Update dependencies for egui-winit example (#176)
* Update egui-winit example to greatly simplify the platform event handler

- I was able to upstream this logic into the egui_winit_platform crate

* Fix the wgpu validation error
2021-06-08 07:34:47 -07:00
Jay Oster 7913cbdb85
Update egui_winit_platform (#173) 2021-06-06 22:34:59 -07:00
Jay Oster b76ae1f7bc
Update winit to 0.25 (#168)
- Update winit
- Update egui_winit_platform
- Update imgui_winit_support
- Fix hyperlink and resize in `egui-winit` example
2021-05-29 02:18:48 -07:00
Jay Oster 355448a7f1
Update egui-winit example dependencies (#167)
* Update egui-winit example dependencies

* Update MSRV
2021-05-12 18:50:33 -07:00
Jay Oster f238814d12
Update wgpu to 0.8 (#160)
- Also update other dependencies
2021-05-07 23:52:11 -07:00
Jay Oster 509bb24b19
Update dependencies (#148) 2021-03-09 02:47:44 -08:00
Jay Oster 161b448a18
Add egui example. (#146) 2021-03-09 01:40:24 -08:00