pixels/examples/egui-winit/Cargo.toml
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00

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TOML

[package]
name = "egui-winit"
version = "0.1.0"
authors = ["Jay Oster <jay@kodewerx.org>"]
edition = "2018"
publish = false
[features]
optimize = ["log/release_max_level_warn"]
default = ["optimize"]
[dependencies]
egui = "0.12"
egui_wgpu_backend = "0.9"
env_logger = "0.8"
log = "0.4"
pixels = { path = "../.." }
winit = "0.25"
winit_input_helper = "0.10"
[dependencies.egui_winit_platform]
git = "https://github.com/hasenbanck/egui_winit_platform.git"
rev = "ab576591949a2c0ac1494af52713a1771ff8326a"
features = ["webbrowser"]