pixels/examples/egui-winit
Jay Oster c4df23f65d
Update to wgpu 0.9 (#179)
* Update to wgpu 0.9

* Fix validation error in WGSL shader

- This moves the hardcoded vertex positions and texture coordinates to
  the vertex buffer.
- Replaces the two-triangle quad to 1 full-screen triangle (fixes #180)
- Rewrites the custom shader example to fix a bug with large surface
  textures;
  - The input texture size was used for the output texture, causing the
    purple rectangle to appear very jumpy on large displays in full screen.
- The `ScalingRenderer` now exposes its clipping rectangle. The custom
  shader example uses this for its own clipping rectangle, but it can
  also be used for interacting with the border in general.

* Switch to `wgpu::include_wgsl!()`

- This is a nice little simplification.
- Thanks to @JMS55 for the suggestion!
2021-06-27 11:09:29 -07:00
..
src Update dependencies for egui-winit example (#176) 2021-06-08 07:34:47 -07:00
Cargo.toml Update to wgpu 0.9 (#179) 2021-06-27 11:09:29 -07:00
README.md Add egui example. (#146) 2021-03-09 01:40:24 -08:00

Egui Example

Egui Example

Minimal example with egui and winit.

Running

cargo run --release --package egui-winit

About

This example is based on minimal-winit, and extends it with egui to render custom GUI elements over your pixel frame buffer.