portability/README.md
2018-09-09 20:36:08 -04:00

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## gfx-portability
[![Build Status](https://travis-ci.org/gfx-rs/portability.svg?branch=master)](https://travis-ci.org/gfx-rs/portability)
[![Gitter](https://badges.gitter.im/gfx-rs/portability.svg)](https://gitter.im/gfx-rs/portability)
This is a prototype library implementing [Vulkan Portability Initiative](https://www.khronos.org/blog/khronos-announces-the-vulkan-portability-initiative) using [gfx-hal](http://gfx-rs.github.io/2017/07/24/low-level.html). See gfx-rs [meta issue](https://github.com/gfx-rs/gfx/issues/1354) for backend limitations and further details.
## Showcase
### [Dota2](https://github.com/ValveSoftware/Dota-2):
![Dota2](etc/dota2-river.jpg)
### [VkQuake](https://github.com/Novum/vkQuake)
![VkQuake](etc/quake-main.jpg)
### [RPCS3](https://github.com/RPCS3/rpcs3):
![RPCS3-cube](etc/rpcs3-cube.jpg)
![RPCS3-scogger](etc/rpcs3-scogger.jpg)
### [Dolphin](https://github.com/dolphin-emu):
![Dolphin-sb](etc/dolphin-smash-bros.png)
![Dolphin-pm](etc/dolphin-paper-mario.png)
![Dolphin-mk](etc/dolphin-mario-kart.jpg)
![Dolphin-md](etc/dolphin-metroid.jpg)
## Instructions
Despite the fact it's written in Rust, the produced binary is a standard dynamic library that can be linked to from any program (written in the language of your choice). Typically, you'd need to create a symbolic link with a name that a target application expects, e.g. `libvulkan.dylib -> libportability.dylib`.
Check out and build:
```
git clone --recursive https://github.com/gfx-rs/portability && cd portability
cargo build --manifest-path libportability/Cargo.toml --features <vulkan|dx12|metal>
```
## Running Samples
### LunarG (API-Samples)
After building `portability` as shown above, grab a copy from https://github.com/LunarG/VulkanSamples.
Manually override the [`VULKAN_LOADER`](https://github.com/LunarG/VulkanSamples/blob/master/API-Samples/CMakeLists.txt#L189-L194) variable and set it to the portability library.
```
set (VULKAN_LOADER "path/to/portability/library")
```
Then proceed with the normal build instructions.
## Vulkan CTS coverage
Please visit [our wiki](https://github.com/gfx-rs/portability/wiki/Vulkan-CTS-status) for CTS hookup instructions. Once everything is set, you can generate the new results by calling `make cts` on Unix systems. When investigating a particular failure, it's handy to do `make cts debug=<test_name>`, which runs a single test under system debugger (gdb/lldb). For simply inspecting the log output, one can also do `make cts pick=<test_name>`.