rust_minifb/CHANGELOG.md
2019-08-30 17:43:42 +02:00

4.9 KiB

Changelog

This project follows semantic versioning.

v0.13 (2019-08-30)

  • [changed] unix: replaced scale functions with macro and added missing invocations (Thanks Johannes Stölp!)

v0.12 (2019-07-21)

  • [changed] Linux/Unix backend rewritten in Rust (thanks Chris West!)
  • [changed] WinAPI updated to 0.3 (Thanks Richard Hozák!)
  • [changed] Bump orbclient to 0.3.20 on Redox, remove alpha handling hacks (Thanks Nagy Tibor!)

v0.11.2 (2018-12-19)

  • [added] Window.is_key_released

v0.11.1 (2018-11-13)

  • [fixed] Fixed bad window size in menu example

v0.11 (2018-10-23)

  • [changed] macOS now uses Metal for rendering the buffer.

v0.10.7 (2018-08-10)

Thanks to Lukas Kalbertodt for these changes!

  • [added] Debug impls for public types
  • [fixed] Removed several doc(hidden)

v0.10.6 (2018-05-18)

  • [added] Scale x16 and x32 added for Unix

v0.10.5 (2018-05-05)

  • [added] Scale x8 added for Unix
  • [fixed] Auto scaling now works correct if scale up is >= screen size

v0.10.4 (2018-01-08)

  • [fixed] Bumped kernel32 to 0.2.2 due to compile errors on Windows. Thanks to Thomas Versteeg for this fix.

v0.10.1 (2017-08-15)

  • [fixed] Typo in the Redox implementation was fixed after changes in 0.10.0

v0.10.0 (2017-08-11)

  • [changed] update_with_buffer Now make sures that input buffer will be large enough. As of this it now returns Result<> to indicate the status of the call.

v0.9.2 (2017-07-31)

  • [fixed] Bumped x11-dll to 2.14 as it was causing issues on nightly.

v0.9.1 (2017-04-02)

  • [fixed] Correct link to docs in Cargo.toml

v0.9.0 (2016-08-02)

  • [added] get_unscaled_mouse_pos Can be used the get actual mouse pos on a scaled window

v0.8.4 (2016-07-31)

  • [fixed] Mac: Fixed crash on large window sizes

v0.8.3 (2016-07-29)

  • [fixed] Mac: "Plonk sound" when pressing keys
  • [fixed] Mac: incorrect size for get_size()

v0.8.2 (2016-07-07)

  • [fixed] Fixed so keypad keys works on Linux

v0.8.1 (2016-07-07)

  • [fixed] Character callback wouldn't get called on Mac and Linux
  • [fixed] Resize cursors on Windows was swapped

v0.8.0 (2016-06-24)

  • [added] window.set_title Can now change title after creation
  • [added] window.set_cursor_style Can now change the style of the cursor with a number of (OS supported types)
  • [added] Added cursor_title example code to show the newly added features

v0.7.1 (2016-05-27)

  • [fixed] Character callback wouldn't get called on Mac.

v0.7.0 (2016-05-12)

  • [changed] - Fully rewrote the Menu API. See the documentation/menu example for the changes.
  • [added] - Added Window::get_unix_menus to get data access to menus on Linux/x11

v0.6.0 (2016-05-01)

  • [added] added get_size() to retrive the size of the window.

v0.5.2 (2016-04-29)

  • [fixed] On Mac shortcuts using F1-F12 wasn't working correctly.

v0.5.1 (2016-04-25)

  • [fixed] get_window_handle would return an invalid value on Unix. Now fixed.

v0.5.0 (2016-03-04)

  • [changed] - Proper Errors which uses std::Error as base. Window::new uses this but the API itself hasn't changed.
  • [added] - Menu support on Mac and Windows. See the Menu API functions here
  • [known issue] - remove_menu doesn't work on Windows issue
  • [known issue] - On Mac when running an application from terminal on has to switch to another application and back to get menu focus. issue

v0.4.0 (2016-01-31)

This release breaks some of the API by changing names and parameters to some functions.

  • [changed] Window::new(...) now takes WindowOptions struct to configure the creation of the Window. doc
  • [changed] window.update() Doesn't take a buffer anymore. See window.update_with_buffer doc
  • [added] window.update_with_buffer() Old update version that takes buffer as input parameter doc
  • [added] window.get_window_handle() Returns the native handle (os dependant) doc

v0.3.1 (2016-01-29)

  • [fixed] get_mouse_pos(Clamp) clamps to [(0, 0) - (width - 1, height - 1)] instead of (width, height)

v0.3.0 (2016-01-29)

This release adds support for mouse input. See the documentation and the examples for usage