#A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
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#The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
#an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
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#My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
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#To use:
#Please Enable HDR in RetroArch 1.10+
#[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
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#NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
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#For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
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#Also try to use a integer scaling - its just better - overscaling is fine/great.
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#This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
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#Works only with the D3D11/D3D12/Vulkan drivers currently
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#DONT USE THIS PRESET DIRECTLY - Use any of the others in this directory