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https://github.com/italicsjenga/slang-shaders.git
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36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
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#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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float simthresh, linewidth, ce_rotation, ce_zoom, ce_x_off, ce_y_off, ce_mode;
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} params;
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#pragma parameter linewidth "Line Width" 1.0 0.01 2.0 0.1
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float lineWidth = params.linewidth;
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// +/-3.14 = 180 degrees; +/-6.28 = 360 degrees
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#pragma parameter ce_rotation "Rotation" 0.0 -6.28 6.28 0.01
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float ROTATION = params.ce_rotation;
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#pragma parameter ce_zoom "Zoom" 1.0 0.0 2.0 0.01
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float ZOOM = params.ce_zoom;
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#pragma parameter ce_x_off "X Offset" 0.0 -1.0 1.0 0.002
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float X_OFF = params.ce_x_off;
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#pragma parameter ce_y_off "Y Offset" 0.0 -1.0 1.0 0.002
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float Y_OFF = params.ce_y_off;
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//how close two colors should be to be considered "similar".
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// can group shapes of visually similar colors, but creates
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// some artifacting and should be kept as low as possible.
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#pragma parameter simthresh "Similarity Threshold" 0.0 0.0 1.0 0.01
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float similarThreshold = params.simthresh;
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#pragma parameter ce_mode "cleanEdge Effect Toggle (debug)" 1.0 0.0 1.0 1.0
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bool mode = bool(params.ce_mode);
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#include "../../include/cleanEdge.inc"
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