slang-shaders/bezel/koko-aio/Presets_Handhelds-ng/Generic-Handheld-RGB.slangp

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shaders = "17"
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shader0 = "../shaders-ng/colortools_and_ntsc_pass.slang"
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filter_linear0 = "false"
wrap_mode0 = "mirrored_repeat"
mipmap_input0 = "false"
alias0 = "colortools_and_ntsc_pass"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
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shader1 = "../shaders-ng/flick_and_noise.slang"
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filter_linear1 = "false"
wrap_mode1 = "mirrored_repeat"
mipmap_input1 = "false"
alias1 = "flick_and_noise_pass"
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "2.000000"
scale_type_y1 = "source"
scale_y1 = "2.000000"
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shader2 = "../shaders-ng/fxaa.slang"
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filter_linear2 = "true"
wrap_mode2 = "mirrored_repeat"
mipmap_input2 = "true"
alias2 = "FXAA_pass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
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shader3 = "../shaders-ng/shift_and_bleed.slang"
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filter_linear3 = "true"
wrap_mode3 = "mirrored_repeat"
mipmap_input3 = "false"
alias3 = "shift_and_bleed_pass"
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
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shader4 = "../shaders-ng/in_glow_x.slang"
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filter_linear4 = "true"
wrap_mode4 = "mirrored_repeat"
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mipmap_input4 = "true"
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alias4 = "in_glow_pass_x"
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
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shader5 = "../shaders-ng/in_glow_y.slang"
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filter_linear5 = "true"
wrap_mode5 = "mirrored_repeat"
mipmap_input5 = "false"
alias5 = "in_glow_pass"
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
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shader6 = "../shaders-ng/halo_pre_gamma.slang"
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filter_linear6 = "true"
wrap_mode6 = "clamp_to_edge"
mipmap_input6 = "false"
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alias6 = "halo_pre_gamma_pass"
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float_framebuffer6 = "true"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
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shader7 = "../shaders-ng/halo.slang"
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filter_linear7 = "true"
wrap_mode7 = "clamp_to_edge"
mipmap_input7 = "false"
alias7 = "halo_pass"
float_framebuffer7 = "true"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
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shader8 = "../shaders-ng/avglum_pass.slang"
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filter_linear8 = "true"
wrap_mode8 = "mirrored_repeat"
mipmap_input8 = "false"
alias8 = "avglum_pass"
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "0.500000"
scale_type_y8 = "source"
scale_y8 = "0.500000"
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shader9 = "../shaders-ng/reflection_blur_pre.slang"
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filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
alias9 = "reflected_blurred_pass_pre"
float_framebuffer9 = "false"
srgb_framebuffer9 = "false"
scale_type_x9 = "source"
scale_x9 = "1.000000"
scale_type_y9 = "source"
scale_y9 = "1.000000"
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shader10 = "../shaders-ng/reflection_blur.slang"
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filter_linear10 = "true"
wrap_mode10 = "mirrored_repeat"
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mipmap_input10 = "false"
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alias10 = "reflected_blurred_pass"
float_framebuffer10 = "false"
srgb_framebuffer10 = "false"
scale_type_x10 = "source"
scale_x10 = "1.000000"
scale_type_y10 = "source"
scale_y10 = "1.000000"
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shader11 = "../shaders-ng/bloom_pass_1.slang"
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filter_linear11 = "true"
wrap_mode11 = "mirrored_repeat"
mipmap_input11 = "false"
alias11 = "bloom_pass_1"
float_framebuffer11 = "false"
srgb_framebuffer11 = "false"
scale_type_x11 = "source"
scale_x11 = "1.000000"
scale_type_y11 = "source"
scale_y11 = "1.000000"
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shader12 = "../shaders-ng/bloom_pass_2.slang"
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filter_linear12 = "true"
wrap_mode12 = "clamp_to_edge"
mipmap_input12 = "false"
alias12 = "bloom_pass_2"
float_framebuffer12 = "false"
srgb_framebuffer12 = "false"
scale_type_x12 = "source"
scale_x12 = "0.500000"
scale_type_y12 = "source"
scale_y12 = "0.500000"
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shader13 = "../shaders-ng/bloom_pass_3.slang"
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filter_linear13 = "true"
wrap_mode13 = "clamp_to_edge"
mipmap_input13 = "false"
alias13 = "bloom_pass_3"
float_framebuffer13 = "false"
srgb_framebuffer13 = "false"
scale_type_x13 = "source"
scale_x13 = "1.000000"
scale_type_y13 = "source"
scale_y13 = "1.000000"
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shader14 = "../shaders-ng/bloom_pass_4.slang"
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filter_linear14 = "true"
wrap_mode14 = "mirrored_repeat"
mipmap_input14 = "false"
alias14 = "bloom_pass_final"
float_framebuffer14 = "true"
srgb_framebuffer14 = "false"
scale_type_x14 = "source"
scale_x14 = "1.000000"
scale_type_y14 = "source"
scale_y14 = "1.000000"
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shader15 = "../shaders-ng/ambi_temporal_pass.slang"
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filter_linear15 = "true"
wrap_mode15 = "clamp_to_border"
mipmap_input15 = "false"
alias15 = "ambi_temporal_pass"
float_framebuffer15 = "true"
srgb_framebuffer15 = "false"
scale_type_x15 = "viewport"
scale_x15 = "0.050000"
scale_type_y15 = "viewport"
scale_y15 = "0.050000"
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shader16 = "../shaders-ng/final_pass.slang"
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filter_linear16 = "true"
wrap_mode16 = "mirrored_repeat"
mipmap_input16 = "false"
alias16 = "final_pass"
float_framebuffer16 = "false"
srgb_framebuffer16 = "false"
scale_type_x16 = "viewport"
scale_x16 = "1.000000"
scale_type_y16 = "viewport"
scale_y16 = "1.000000"
DO_CCORRECTION = "1.000000"
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IN_GLOW_POWER = "1.000001"
IN_GLOW_GAMMA = "1.600000"
GAMMA_OUT = "0.350000"
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DO_IN_GLOW = "1.000000"
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IN_GLOW_SPREAD = "0.000000"
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IN_GLOW_W = "7.000000"
IN_GLOW_H = "7.000000"
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DO_PIXELGRID = "1.000000"
PIXELGRID_SIZE_W = "0.000000"
PIXELGRID_H_PRST = "0.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "1.000000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.000000"
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PIXELGRID_MIN_W = "0.250000"
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PIXELGRID_MAX_W = "0.800000"
DO_PIXELGRID_H = "0.000000"
PIXELGRID_Y_MASK = "1.000000"
PIXELGRID_Y_MASK_COORDS = "0.000000"
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
PIXELGRID_Y_MASK_OFFSET = "0.000000"
PIXELGRID_Y_MASK_STEEP = "4.000000"
HALO_POWER = "0.380000"
HALO_SHARPNESS = "6.500000"
HALO_GAMMA = "1.000000"
HALO_VS_SCAN = "0.010000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.500000"
DO_CURVATURE = "1.000000"
GEOM_WARP_X = "0.000000"
GEOM_WARP_Y = "0.000000"
GEOM_CORNER_SIZE = "0.010000"
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DO_DYNZOOM = "0.000000"
DO_VIGNETTE = "1.000000"
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V_SIZE = "1.200000"
V_POWER = "1.000001"
ASPECT_X = "-1.000000"
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ASPECT_Y = "1.000000"
DO_GAME_GEOM_OVERRIDE = "1.000000"
GAME_GEOM_INT_SCALE = "2.000000"
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GAME_GEOM_INT_SCALE_MAX = "5.000000"
GAME_GEOM_OFF_FIX = "4.000000"
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textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
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monitor_body_curved = "../textures/monitor_body_curved.png"
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monitor_body_curved_linear = "true"
monitor_body_curved_wrap_mode = "clamp_to_edge"
monitor_body_curved_mipmap = "true"
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monitor_body_straight = "../textures/monitor_body_straight.png"
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monitor_body_straight_linear = "true"
monitor_body_straight_wrap_mode = "clamp_to_edge"
monitor_body_straight_mipmap = "true"
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bg_under = "../textures/background_under.png"
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bg_under_linear = "true"
bg_under_wrap_mode = "mirrored_repeat"
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bg_under_mipmap = "false"
bg_over = "../textures/background_over.png"
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bg_over_linear = "true"
bg_over_wrap_mode = "mirrored_repeat"
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bg_over_mipmap = "false"
backdrop = "../textures/boothill.jpg"
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backdrop_linear = "true"
backdrop_wrap_mode = "mirrored_repeat"
backdrop_mipmap = "true"