slang-shaders/handheld/console-border/gba-6x.slangp

35 lines
790 B
Plaintext
Raw Normal View History

2016-09-07 13:55:30 +10:00
shaders = "4"
2016-08-06 03:00:29 +10:00
2016-09-07 13:55:30 +10:00
shader0 = "../../motionblur/shaders/feedback.slang"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false
2016-08-06 03:00:29 +10:00
2016-09-07 13:55:30 +10:00
shader1 = "../shaders/color/gba-color.slang
filter_linear1 = false
2016-08-06 03:00:29 +10:00
2016-09-07 13:55:30 +10:00
shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "6.000000"
scale_type_y2 = "source"
scale_y2 = "6.000000"
shader3 = "shader-files/gb-pass-5.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
2016-08-06 03:00:29 +10:00
GRID_STRENGTH = "0.150000"
2016-09-07 13:55:30 +10:00
SCALE = "1.5"
OUT_X = "7200.0"
OUT_Y = "3600.0"
mixfactor = "0.50"
2016-08-06 03:00:29 +10:00
textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"