2022-09-24 14:04:05 +10:00
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shaders = 1
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shader0 = shaders/grade.slang
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2023-03-21 02:03:42 +11:00
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scale_type0 = source
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2023-02-25 00:35:58 +11:00
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textures = "SamplerLUT1;SamplerLUT2"
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2023-05-11 23:52:24 +10:00
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SamplerLUT1 = "../reshade/shaders/LUT/32.png"
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2023-02-25 00:35:58 +11:00
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SamplerLUT1_linear = "true"
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SamplerLUT1_wrap_mode = "clamp_to_border"
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SamplerLUT1_mipmap = "false"
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2023-05-11 23:52:24 +10:00
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SamplerLUT2 = "../reshade/shaders/LUT/64.png"
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2023-02-25 00:35:58 +11:00
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SamplerLUT2_linear = "true"
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SamplerLUT2_wrap_mode = "clamp_to_border"
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2023-05-11 23:52:24 +10:00
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SamplerLUT2_mipmap = "false"
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