2016-08-06 06:07:34 +10:00
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shaders = 6
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2017-08-22 01:45:01 +10:00
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shader0 = shader-files/gb-pass0.slang
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2016-08-06 06:07:34 +10:00
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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2017-08-22 01:45:01 +10:00
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shader1 = shader-files/gb-pass1.slang
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2016-08-06 06:07:34 +10:00
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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2017-08-22 01:45:01 +10:00
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shader2 = shader-files/gb-pass2.slang
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2016-08-06 06:07:34 +10:00
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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2017-08-22 01:45:01 +10:00
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shader3 = shader-files/gb-pass3.slang
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2016-08-06 06:07:34 +10:00
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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2017-08-22 01:45:01 +10:00
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shader4 = shader-files/gb-pass4.slang
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filter_linear4 = false
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2016-08-06 06:07:34 +10:00
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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2016-08-18 04:30:10 +10:00
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shader5 = shader-files/gb-pass-5.slang
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2017-07-26 03:10:10 +10:00
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filter_linear5 = true
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2016-08-18 04:30:10 +10:00
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2020-07-12 10:49:51 +10:00
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parameters = "video_scale;SCALE;OUT_X;OUT_Y;baseline_alpha;grey_balance;adjacent_texel_alpha_blending;contrast;screen_light;pixel_opacity;shadow_offset_x"
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2016-08-18 04:30:10 +10:00
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video_scale = "3.0"
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SCALE = "1.0"
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OUT_X = "2400.0"
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OUT_Y = "1200.0"
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2017-09-07 04:33:28 +10:00
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baseline_alpha = "0.03"
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grey_balance = "3.5"
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2020-07-12 10:49:51 +10:00
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adjacent_texel_alpha_blending = "0.6"
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contrast = "0.85"
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2017-09-07 04:33:28 +10:00
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screen_light = "0.9"
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pixel_opacity = "0.95"
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shadow_opacity = "0.9"
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shadow_offset_x = "-2.0"
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2016-08-06 06:07:34 +10:00
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textures = COLOR_PALETTE;BACKGROUND;BORDER
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COLOR_PALETTE = resources/pocket-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = resources/pocket-background.png
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BACKGROUND_linear = true
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BORDER = resources/pocket-border-square-4x.png
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2016-08-06 07:25:21 +10:00
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BORDER_linear = true
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