slang-shaders/handheld/console-border/gba.slangp

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shaders = "4"
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shader0 = "../../motionblur/shaders/feedback.slang"
filter_linear0 = false
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shader1 = "../shaders/color/gba-color.slang"
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filter_linear1 = false
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shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
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scale_type2 = "source"
scale2 = "4.0"
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shader3 = "shader-files/border-auto-scale.slang"
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filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
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parameters = "GRID_STRENGTH;mixfactor"
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GRID_STRENGTH = "0.150000"
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mixfactor = "0.50"
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textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"