slang-shaders/border/blur_fill.slangp

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shaders = 10
parameters = "BLUR_RADIUS"
BLUR_RADIUS = 2.0
shader0 = ../blurs/shaders/kawase/linearize.slang
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 1.0
float_framebuffer0 = true
alias0 = "Input"
shader1 = shaders/blur_fill/render_sampling_areas.slang
scale_type1 = viewport
scale_x1 = 0.2
scale_y1 = 0.2
float_framebuffer1 = true
alias1 = "Tiled"
shader2 = ../blurs/shaders/dual_filter/downsample.slang
filter_linear2 = true
scale_type2 = source
scale_x2 = 0.5
scale_y2 = 0.5
float_framebuffer2 = true
wrap_mode2 = mirrored_repeat
shader3 = ../blurs/shaders/dual_filter/downsample.slang
filter_linear3 = true
scale_type3 = source
scale_x3 = 0.5
scale_y3 = 0.5
float_framebuffer3 = true
wrap_mode3 = mirrored_repeat
shader4 = ../blurs/shaders/dual_filter/downsample.slang
filter_linear4 = true
scale_type4 = source
scale_x4 = 0.5
scale_y4 = 0.5
float_framebuffer4 = true
wrap_mode4 = mirrored_repeat
shader5 = ../blurs/shaders/dual_filter/upsample.slang
filter_linear5 = true
scale_type5 = source
scale_x5 = 2.0
scale_y5 = 2.0
float_framebuffer5 = true
wrap_mode5 = mirrored_repeat
shader6 = ../blurs/shaders/dual_filter/upsample.slang
filter_linear6 = true
scale_type6 = source
scale_x6 = 2.0
scale_y6 = 2.0
float_framebuffer6 = true
wrap_mode6 = mirrored_repeat
shader7 = ../blurs/shaders/dual_filter/upsample.slang
filter_linear7 = true
scale_type7 = source
scale_x7 = 2.0
scale_y7 = 2.0
float_framebuffer7 = true
wrap_mode7 = mirrored_repeat
alias7 = "Blurred"
shader8 = shaders/blur_fill/compose.slang
filter_linear8 = true
scale_type8 = viewport
scale_x8 = 1.0
scale_y8 = 1.0
float_framebuffer8 = true
mipmap_input8 = true
shader9 = ../blurs/shaders/kawase/delinearize.slang
filter_linear9 = true
scale_type9 = viewport
scale_x9 = 1.0
scale_y9 = 1.0
float_framebuffer9 = true