slang-shaders/ntsc/shaders/ntsc-pass1-composite-3phase.slang

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#version 450
layout(std140, set = 0, binding = 0) uniform UBO
{
mat4 MVP;
vec4 OutputSize;
vec4 OriginalSize;
vec4 SourceSize;
uint FrameCount;
} global;
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#define THREE_PHASE
#define COMPOSITE
#include "ntsc-param.inc"
#include "ntsc-rgbyuv.inc"
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#include "ntsc-pass1-vertex.inc"
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#pragma stage fragment
layout(location = 0) in vec2 vTexCoord;
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layout(location = 1) in vec2 pix_no;
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layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
#include "ntsc-pass1-encode-demodulate.inc"
}