2016-09-07 13:55:30 +10:00
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shaders = "4"
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2016-08-06 03:00:29 +10:00
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2016-09-07 13:55:30 +10:00
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shader0 = "../../motionblur/shaders/feedback.slang"
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scale_type0 = source
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scale0 = 1.0
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filter_linear0 = false
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2016-08-06 03:00:29 +10:00
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2016-09-07 13:55:30 +10:00
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shader1 = "../shaders/color/gba-color.slang
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filter_linear1 = false
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2016-08-06 03:00:29 +10:00
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2016-09-07 13:55:30 +10:00
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shader2 = "../shaders/lcd-cgwg/lcd-grid.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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scale_type_x2 = "source"
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scale_x2 = "4.000000"
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scale_type_y2 = "source"
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scale_y2 = "4.000000"
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shader3 = "shader-files/gb-pass-5.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
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2016-08-06 03:00:29 +10:00
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GRID_STRENGTH = "0.150000"
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2016-09-07 13:55:30 +10:00
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SCALE = "1.0"
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OUT_X = "3200.0"
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OUT_Y = "1600.0"
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mixfactor = "0.50"
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2016-08-06 03:00:29 +10:00
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textures = "BORDER"
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BORDER = "resources/gba-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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2016-08-06 07:25:21 +10:00
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BORDER_mipmap = "false"
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