slang-shaders/presets/ntsc-phosphorlut.slangp

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shaders = 7
shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
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scale_type0 = source
filter_linear0 = false
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
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filter_linear1 = false
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
shader2 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
alias2 = firstPass
scale2 = 2.0
scale_type2 = source
srgb_framebuffer2 = true
filter_linear2 = false
shader3 = ../blurs/shaders/royale/blur5fast-vertical.slang
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scale_type3 = source
scale3 = 1.0
srgb_framebuffer3 = true
filter_linear3 = true
alias3 = blurPassV
shader4 = ../blurs/shaders/royale/blur5fast-horizontal.slang
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alias4 = blurPass
filter_linear4 = true
scale4 = 1.0
scale_type4 = source
srgb_framebuffer4 = true
shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang
alias5 = phosphorPass
filter_linear5 = true
scale_type5 = source
scale_x5 = 4.0
scale_y5 = 2.0
srgb_framebuffer5 = true
shader6 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang
filter_linear6 = true
parameters = "diffusion;PHOSPHOR_SCALE_X"
diffusion = 0.6
PHOSPHOR_SCALE_X = 4.0
quality = 1.0
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textures = "shadow;aperture;slot"
shadow = ../crt/shaders/phosphorlut/luts/shadowmask.png
aperture = ../crt/shaders/phosphorlut/luts/aperture-grille.png
slot = ../crt/shaders/phosphorlut/luts/slotmask.png