slang-shaders/cubic/spline16-fast.slangp

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shaders = 2
shader0 = shaders/spline16-x.slang
filter_linear0 = false
scale_type_x0 = viewport
scale_type_y0 = source
scale0 = 1.0
wrap_mode0 = "clamp_to_edge"
shader1 = shaders/spline16-y.slang
filter_linear1 = false
wrap_mode1 = "clamp_to_edge"