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Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
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cel/MMJ_Cel_Shader_MP.slangp
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cel/MMJ_Cel_Shader_MP.slangp
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shaders = 4
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shader0 = shaders/MMJ_Cel_Shader_MP_Blur_H.slang
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alias0 = MMJ_BlurPass_H
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shader1 = shaders/MMJ_Cel_Shader_MP_Blur_V.slang
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alias1 = MMJ_BlurPass_V
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shader2 = shaders/MMJ_Cel_Shader_MP_Outline.slang
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alias2 = MMJ_OutlinePass
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shader3 = shaders/MMJ_Cel_Shader_MP_Color.slang
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alias3 = MMJ_ColorPass
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