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Initial version for trying to split up the shader to multi-pass in order to allow further adjustments of the outlines. Higher outline blur and weight settings will thicken up the lines for higher internal resolutions.
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MMJuno 2018-04-24 02:23:27 -04:00 committed by GitHub
parent 5781223e33
commit 0dc873e73f
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shaders = 4
shader0 = shaders/MMJ_Cel_Shader_MP_Blur_H.slang
alias0 = MMJ_BlurPass_H
shader1 = shaders/MMJ_Cel_Shader_MP_Blur_V.slang
alias1 = MMJ_BlurPass_V
shader2 = shaders/MMJ_Cel_Shader_MP_Outline.slang
alias2 = MMJ_OutlinePass
shader3 = shaders/MMJ_Cel_Shader_MP_Color.slang
alias3 = MMJ_ColorPass