Use relative multiplier on NTSC Royale presets

This commit is contained in:
nfp0 2022-02-16 17:45:46 +00:00
parent 981356bf13
commit 0ede7913fd
2 changed files with 6 additions and 12 deletions

View file

@ -22,19 +22,16 @@ shaders = "14"
shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
scale_type0 = source
scale_x0 = 4.0
filter_linear0 = false
filter_linear1 = false
scale_type_x0 = absolute
scale_type_y0 = source
scale_x0 = 1024
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
filter_linear1 = true
# Set an identifier, filename, and sampling traits for the phosphor mask texture.
# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small

View file

@ -22,19 +22,16 @@ shaders = "14"
shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
scale_type0 = source
scale_x0 = 4.0
filter_linear0 = false
filter_linear1 = false
scale_type_x0 = absolute
scale_type_y0 = source
scale_x0 = 1536
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
filter_linear1 = true
# Set an identifier, filename, and sampling traits for the phosphor mask texture.
# Load an aperture grille, slot mask, and an EDP shadow mask, and load a small