mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-24 16:41:31 +11:00
Add frame count test.
This commit is contained in:
parent
05eb30b799
commit
1350a5f15d
30
test/frame_count.slang
Normal file
30
test/frame_count.slang
Normal file
|
@ -0,0 +1,30 @@
|
|||
#version 450
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 MVP;
|
||||
uint FrameCount;
|
||||
} global;
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
layout(location = 0) out vec2 vTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = global.MVP * Position;
|
||||
vTexCoord = TexCoord;
|
||||
}
|
||||
|
||||
#pragma stage fragment
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(set = 0, binding = 1) uniform sampler2D Source;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 current = texture(Source, vTexCoord).rgb;
|
||||
FragColor = sqrt(0.5 + 0.4 * sin(float(global.FrameCount) * 6.28 * 0.01)) *
|
||||
vec4(current, 1.0);
|
||||
}
|
6
test/frame_count.slangp
Normal file
6
test/frame_count.slangp
Normal file
|
@ -0,0 +1,6 @@
|
|||
shaders = 1
|
||||
shader0 = frame_count.slang
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
filter_linear0 = false
|
||||
frame_count_mod0 = 100
|
Loading…
Reference in a new issue