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Merge pull request #203 from hunterk/master
fix some paths in old mame_hlsl
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commit
1d24c0b739
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@ -13,7 +13,7 @@ scale_type1 = source
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scale1 = 1.0
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scale1 = 1.0
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filter_linear1 = true
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filter_linear1 = true
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shader2 = ../interpolation/shaders/sharp-bilinear.slang
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shader2 = ../../../../../interpolation/shaders/sharp-bilinear.slang
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alias2 = PrescalePass
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alias2 = PrescalePass
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scale_type2 = source
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scale_type2 = source
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filter_linear2 = true
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filter_linear2 = true
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@ -70,7 +70,7 @@ filter_linear11 = true
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# mame's textures are available here: https://github.com/mamedev/mame/tree/master/artwork
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# mame's textures are available here: https://github.com/mamedev/mame/tree/master/artwork
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textures = "MaskTexture"
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textures = "MaskTexture"
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MaskTexture = shaders/mame_hlsl/resources/aperture-grille.png
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MaskTexture = ../../resources/aperture-grille.png
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parameters = "AUTO_PRESCALE;chromaa_x;chromaa_y;chromab_x;chromab_y;chromac_x;chromac_y;ygain_r;ygain_g;ygain_b"
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parameters = "AUTO_PRESCALE;chromaa_x;chromaa_y;chromab_x;chromab_y;chromac_x;chromac_y;ygain_r;ygain_g;ygain_b"
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chromaa_x = "0.630"
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chromaa_x = "0.630"
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28
ntsc/ntsc-md-rainbows.slangp
Normal file
28
ntsc/ntsc-md-rainbows.slangp
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@ -0,0 +1,28 @@
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# Based on dannyld's rainbow settings
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shaders = 2
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shader0 = "../crt/shaders/mame_hlsl/shaders/mame_ntsc_encode.slang"
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filter_linear0 = "true"
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scale_type0 = "source"
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scale0 = "1.000000"
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shader1 = "../crt/shaders/mame_hlsl/shaders/mame_ntsc_decode.slang"
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filter_linear1 = "true"
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scale_type1 = "source"
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scale_1 = "1.000000"
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# ntsc parameters
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ntscsignal = "1.000000"
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avalue = "0.000000"
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bvalue = "0.000000"
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scantime = "47.900070"
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# optional blur
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shadowalpha = "0.100000"
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notch_width = "3.450001"
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ifreqresponse = "1.750000"
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qfreqresponse = "1.450000"
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# uncomment for jailbars in blue
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#pvalue = "1.100000"
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