mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
Merge pull request #204 from realnc/ags-agb-border-presets
Add border presets for GBA with AGB-001 and AGS-001 screen shaders
This commit is contained in:
commit
cf79442b78
|
@ -0,0 +1,29 @@
|
|||
shaders = 4
|
||||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/agb001.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 4.0
|
||||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
|
@ -0,0 +1,29 @@
|
|||
shaders = 4
|
||||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/agb001.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 4.0
|
||||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y"
|
||||
SCALE = "2.0"
|
||||
OUT_X = "6400.0"
|
||||
OUT_Y = "3200.0"
|
|
@ -0,0 +1,29 @@
|
|||
shaders = 4
|
||||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/agb001.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 4.0
|
||||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = shader-files/gb-pass-5.slang
|
||||
filter_linear3 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y"
|
||||
SCALE = "3.0"
|
||||
OUT_X = "9600.0"
|
||||
OUT_Y = "4800.0"
|
|
@ -0,0 +1,34 @@
|
|||
shaders = 5
|
||||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/ags001.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 4.0
|
||||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = ../shaders/mgba/ags001-light.slang
|
||||
filter_linear3 = false
|
||||
scale_type3 = source
|
||||
scale3 = 1.0
|
||||
|
||||
shader4 = shader-files/gb-pass-5.slang
|
||||
filter_linear4 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y"
|
||||
SCALE = "1.0"
|
||||
OUT_X = "3200.0"
|
||||
OUT_Y = "1600.0"
|
|
@ -0,0 +1,34 @@
|
|||
shaders = 5
|
||||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/ags001.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 4.0
|
||||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = ../shaders/mgba/ags001-light.slang
|
||||
filter_linear3 = false
|
||||
scale_type3 = source
|
||||
scale3 = 1.0
|
||||
|
||||
shader4 = shader-files/gb-pass-5.slang
|
||||
filter_linear4 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y"
|
||||
SCALE = "2.0"
|
||||
OUT_X = "6400.0"
|
||||
OUT_Y = "3200.0"
|
|
@ -0,0 +1,34 @@
|
|||
shaders = 5
|
||||
|
||||
shader0 = ../../motionblur/shaders/response-time.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
shader1 = ../shaders/mgba/ags001.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 4.0
|
||||
|
||||
shader2 = ../shaders/color/gba-color.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
|
||||
shader3 = ../shaders/mgba/ags001-light.slang
|
||||
filter_linear3 = false
|
||||
scale_type3 = source
|
||||
scale3 = 1.0
|
||||
|
||||
shader4 = shader-files/gb-pass-5.slang
|
||||
filter_linear4 = true
|
||||
|
||||
textures = BORDER
|
||||
|
||||
BORDER = resources/gba-border-square-4x.png
|
||||
BORDER_linear = true
|
||||
|
||||
parameters = "SCALE;OUT_X;OUT_Y"
|
||||
SCALE = "3.0"
|
||||
OUT_X = "9600.0"
|
||||
OUT_Y = "4800.0"
|
Loading…
Reference in a new issue