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https://github.com/italicsjenga/slang-shaders.git
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Merge pull request #242 from MajorPainTheCactus/megatron_2_5
V2.5 Sony Megatron Shader
This commit is contained in:
commit
417a83a17c
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@ -1,76 +0,0 @@
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/*
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Sony Megatron Colour Video Monitor
|
||||
Author: Major Pain The Cactus
|
||||
|
||||
A shader that specifically tries to emulate arcade monitor's with an shadow mask screen but with full brightness.
|
||||
|
||||
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||||
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||||
|
||||
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||||
|
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Currently defaults towards a Sammy Atomiswave.
|
||||
|
||||
To use:
|
||||
Please Enable HDR in RetroArch 1.10+
|
||||
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
||||
|
||||
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||||
|
||||
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||||
|
||||
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||||
|
||||
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||||
|
||||
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||||
|
||||
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
|
||||
*/
|
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shaders = "3"
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||||
feedback_pass = "0"
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||||
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shader0 = "shaders/crt-sony-megatron-source-pass.slang"
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filter_linear0 = "false"
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||||
scale_type0 = "source"
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scale0 = "1.0"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "SourceSDR"
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||||
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shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
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filter_linear1 = "false"
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scale_type1 = "source"
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scale1 = "1.0"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "SourceHDR"
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shader2 = "shaders/crt-sony-megatron.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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hcrt_crt_screen_type = "2.000000"
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hcrt_paper_white_nits = "600.000000"
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hcrt_contrast = "0.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_scanline_min = "0.8900000"
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hcrt_red_scanline_max = "1.000000"
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hcrt_red_scanline_attack = "0.300000"
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hcrt_green_scanline_min = "0.600000"
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hcrt_green_scanline_max = "0.800000"
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hcrt_green_scanline_attack = "0.300000"
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hcrt_blue_scanline_min = "0.600000"
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hcrt_blue_scanline_max = "0.800000"
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hcrt_blue_scanline_attack = "0.300000"
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hcrt_red_beam_sharpness = "1.300000"
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hcrt_red_beam_attack = "1.000000"
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hcrt_green_beam_sharpness = "1.300000"
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hcrt_green_beam_attack = "1.000000"
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hcrt_blue_beam_sharpness = "1.300000"
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hcrt_blue_beam_attack = "1.000000"
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@ -1 +1,18 @@
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#reference "crt-sony-megatron-bang-olufsen.slangp"
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#reference "crt-sony-megatron.slangp"
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hcrt_crt_screen_type = "2.000000"
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hcrt_red_scanline_min = "0.650000"
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hcrt_red_scanline_max = "0.900000"
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hcrt_red_scanline_attack = "0.500000"
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hcrt_green_scanline_min = "0.650000"
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hcrt_green_scanline_max = "0.900000"
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hcrt_green_scanline_attack = "0.500000"
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hcrt_blue_scanline_min = "0.650000"
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hcrt_blue_scanline_max = "0.900000"
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hcrt_blue_scanline_attack = "0.500000"
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hcrt_red_beam_sharpness = "1.600000"
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hcrt_red_beam_attack = "1.7500000"
|
||||
hcrt_green_beam_sharpness = "1.600000"
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hcrt_green_beam_attack = "1.750000"
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||||
hcrt_blue_beam_sharpness = "1.600000"
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||||
hcrt_blue_beam_attack = "1.750000"
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|
|
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@ -1,73 +0,0 @@
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/*
|
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Sony Megatron Colour Video Monitor
|
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Author: Major Pain The Cactus
|
||||
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||||
A shader that specifically tries to emulate Bang & Olufsen Beovision with a slot mask screen but with full brightness.
|
||||
|
||||
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||||
an slot mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||||
|
||||
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||||
|
||||
Currently defaults towards a Bang & Olufsen Beovision MX8000.
|
||||
|
||||
To use:
|
||||
Please Enable HDR in RetroArch 1.10+
|
||||
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
||||
|
||||
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||||
|
||||
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||||
|
||||
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||||
|
||||
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||||
|
||||
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||||
|
||||
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
|
||||
*/
|
||||
|
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shaders = "3"
|
||||
feedback_pass = "0"
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||||
|
||||
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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scale0 = "1.0"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "SourceSDR"
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||||
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shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
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filter_linear1 = "false"
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||||
scale_type1 = "source"
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scale1 = "1.0"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "SourceHDR"
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||||
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||||
shader2 = "shaders/crt-sony-megatron.slang"
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||||
filter_linear2 = "false"
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||||
wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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||||
float_framebuffer2 = "false"
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srgb_framebuffer2 = "false"
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hcrt_crt_screen_type = "2.000000"
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hcrt_red_scanline_min = "0.650000"
|
||||
hcrt_red_scanline_max = "0.900000"
|
||||
hcrt_red_scanline_attack = "0.500000"
|
||||
hcrt_green_scanline_min = "0.650000"
|
||||
hcrt_green_scanline_max = "0.900000"
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||||
hcrt_green_scanline_attack = "0.500000"
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hcrt_blue_scanline_min = "0.650000"
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||||
hcrt_blue_scanline_max = "0.900000"
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hcrt_blue_scanline_attack = "0.500000"
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hcrt_red_beam_sharpness = "1.600000"
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||||
hcrt_red_beam_attack = "1.7500000"
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||||
hcrt_green_beam_sharpness = "1.600000"
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hcrt_green_beam_attack = "1.750000"
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||||
hcrt_blue_beam_sharpness = "1.600000"
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||||
hcrt_blue_beam_attack = "1.750000"
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24
hdr/crt-sony-megatron-jvc-d-series-AV-36D501.slangp
Normal file
24
hdr/crt-sony-megatron-jvc-d-series-AV-36D501.slangp
Normal file
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@ -0,0 +1,24 @@
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#reference "crt-sony-megatron.slangp"
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hcrt_crt_screen_type = "2.000000"
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hcrt_paper_white_nits = "700.000000"
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hcrt_brightness = "0.200000"
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hcrt_contrast = "0.000000"
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hcrt_saturation = "0.000000"
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hcrt_gamma = "-0.3000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_scanline_min = "0.2000000"
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hcrt_red_scanline_max = "1.050000"
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hcrt_red_scanline_attack = "0.300000"
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||||
hcrt_green_scanline_min = "0.200000"
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||||
hcrt_green_scanline_max = "1.050000"
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||||
hcrt_green_scanline_attack = "0.300000"
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||||
hcrt_blue_scanline_min = "0.200000"
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||||
hcrt_blue_scanline_max = "1.050000"
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||||
hcrt_blue_scanline_attack = "0.300000"
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||||
hcrt_red_beam_sharpness = "1.600000"
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||||
hcrt_red_beam_attack = "1.000000"
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||||
hcrt_green_beam_sharpness = "1.600000"
|
||||
hcrt_green_beam_attack = "1.000000"
|
||||
hcrt_blue_beam_sharpness = "1.600000"
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||||
hcrt_blue_beam_attack = "1.000000"
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@ -1 +1,24 @@
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#reference "crt-sony-megatron-jvc-professional.slangp"
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#reference "crt-sony-megatron.slangp"
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hcrt_paper_white_nits = "700.000000"
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hcrt_crt_screen_type = "1.000000"
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hcrt_crt_resolution = "2.000000"
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hcrt_expand_gamut = "1.000000"
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hcrt_red_vertical_convergence = "0.000000"
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hcrt_green_vertical_convergence = "0.040000"
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hcrt_blue_vertical_convergence = "0.000000"
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||||
hcrt_red_scanline_min = "0.200000"
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||||
hcrt_red_scanline_max = "0.750000"
|
||||
hcrt_red_scanline_attack = "1.000000"
|
||||
hcrt_green_scanline_min = "0.200000"
|
||||
hcrt_green_scanline_max = "0.750000"
|
||||
hcrt_green_scanline_attack = "1.000000"
|
||||
hcrt_blue_scanline_min = "0.200000"
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hcrt_blue_scanline_max = "0.750000"
|
||||
hcrt_blue_scanline_attack = "1.000000"
|
||||
hcrt_red_beam_sharpness = "1.000000"
|
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hcrt_red_beam_attack = "1.0000000"
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hcrt_green_beam_sharpness = "1.000000"
|
||||
hcrt_green_beam_attack = "1.000000"
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||||
hcrt_blue_beam_sharpness = "1.000000"
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hcrt_blue_beam_attack = "1.000000"
|
|
@ -1,75 +0,0 @@
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|||
/*
|
||||
Sony Megatron Colour Video Monitor
|
||||
Author: Major Pain The Cactus
|
||||
|
||||
A shader that specifically tries to emulate JVC professional monitor's with an shadow mask screen but with full brightness.
|
||||
|
||||
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||||
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||||
|
||||
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||||
|
||||
Currently defaults towards a JVC Professional TM-H1950CG.
|
||||
|
||||
To use:
|
||||
Please Enable HDR in RetroArch 1.10+
|
||||
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
||||
|
||||
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||||
|
||||
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||||
|
||||
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||||
|
||||
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||||
|
||||
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||||
|
||||
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
|
||||
*/
|
||||
|
||||
shaders = "3"
|
||||
feedback_pass = "0"
|
||||
|
||||
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
|
||||
filter_linear0 = "false"
|
||||
scale_type0 = "source"
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||||
scale0 = "1.0"
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||||
wrap_mode0 = "clamp_to_border"
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||||
mipmap_input0 = "false"
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||||
alias0 = "SourceSDR"
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||||
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shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
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||||
filter_linear1 = "false"
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||||
scale_type1 = "source"
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||||
scale1 = "1.0"
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||||
wrap_mode1 = "clamp_to_border"
|
||||
mipmap_input1 = "false"
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||||
alias1 = "SourceHDR"
|
||||
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||||
shader2 = "shaders/crt-sony-megatron.slang"
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||||
filter_linear2 = "false"
|
||||
wrap_mode2 = "clamp_to_border"
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||||
mipmap_input2 = "false"
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||||
alias2 = ""
|
||||
float_framebuffer2 = "false"
|
||||
srgb_framebuffer2 = "false"
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||||
|
||||
hcrt_crt_screen_type = "1.000000"
|
||||
hcrt_crt_resolution = "2.000000"
|
||||
hcrt_paper_white_nits = "400.000000"
|
||||
hcrt_red_scanline_min = "0.550000"
|
||||
hcrt_red_scanline_max = "0.800000"
|
||||
hcrt_red_scanline_attack = "1.000000"
|
||||
hcrt_green_scanline_min = "0.550000"
|
||||
hcrt_green_scanline_max = "0.800000"
|
||||
hcrt_green_scanline_attack = "1.000000"
|
||||
hcrt_blue_scanline_min = "0.550000"
|
||||
hcrt_blue_scanline_max = "0.800000"
|
||||
hcrt_blue_scanline_attack = "1.000000"
|
||||
hcrt_red_beam_sharpness = "2.000000"
|
||||
hcrt_red_beam_attack = "0.7500000"
|
||||
hcrt_green_beam_sharpness = "2.000000"
|
||||
hcrt_green_beam_attack = "0.750000"
|
||||
hcrt_blue_beam_sharpness = "2.000000"
|
||||
hcrt_blue_beam_attack = "0.750000"
|
|
@ -1 +1,21 @@
|
|||
#reference "crt-sony-megatron-arcade.slangp"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_crt_screen_type = "2.000000"
|
||||
hcrt_paper_white_nits = "600.000000"
|
||||
hcrt_contrast = "0.000000"
|
||||
hcrt_expand_gamut = "1.000000"
|
||||
hcrt_red_scanline_min = "0.8900000"
|
||||
hcrt_red_scanline_max = "1.000000"
|
||||
hcrt_red_scanline_attack = "0.300000"
|
||||
hcrt_green_scanline_min = "0.600000"
|
||||
hcrt_green_scanline_max = "0.800000"
|
||||
hcrt_green_scanline_attack = "0.300000"
|
||||
hcrt_blue_scanline_min = "0.600000"
|
||||
hcrt_blue_scanline_max = "0.800000"
|
||||
hcrt_blue_scanline_attack = "0.300000"
|
||||
hcrt_red_beam_sharpness = "1.300000"
|
||||
hcrt_red_beam_attack = "1.000000"
|
||||
hcrt_green_beam_sharpness = "1.300000"
|
||||
hcrt_green_beam_attack = "1.000000"
|
||||
hcrt_blue_beam_sharpness = "1.300000"
|
||||
hcrt_blue_beam_attack = "1.000000"
|
|
@ -1,5 +1,6 @@
|
|||
#reference "crt-sony-megatron-arcade.slangp"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_crt_screen_type = "2.000000"
|
||||
hcrt_paper_white_nits = "200.000000"
|
||||
hcrt_expand_gamut = "1.000000"
|
||||
hcrt_red_vertical_convergence = "0.200000"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#reference "crt-sony-megatron-sony-pvm.slangp"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_crt_resolution = "0.000000"
|
||||
hcrt_colour_system = "0.000000"
|
||||
|
|
|
@ -1,5 +1,11 @@
|
|||
#reference "crt-sony-megatron-sony-pvm.slangp"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_brightness = "0.150000"
|
||||
hcrt_colour_system = "0.000000"
|
||||
hcrt_white_temperature = "2800.000000"
|
||||
hcrt_expand_gamut = "1.000000"
|
||||
hcrt_contrast = "0.000000"
|
||||
hcrt_gamma = "0.000000"
|
||||
hcrt_crt_resolution = "1.000000"
|
||||
hcrt_red_vertical_convergence = "0.100000"
|
||||
hcrt_green_vertical_convergence = "0.000000"
|
||||
|
|
|
@ -1 +1,26 @@
|
|||
#reference "crt-sony-megatron-sony-pvm.slangp"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_brightness = "0.150000"
|
||||
hcrt_colour_system = "0.000000"
|
||||
hcrt_white_temperature = "2800.000000"
|
||||
hcrt_expand_gamut = "1.000000"
|
||||
hcrt_contrast = "0.000000"
|
||||
hcrt_gamma = "0.000000"
|
||||
hcrt_red_vertical_convergence = "-0.140000"
|
||||
hcrt_green_vertical_convergence = "0.000000"
|
||||
hcrt_blue_vertical_convergence = "0.000000"
|
||||
hcrt_red_scanline_min = "0.550000"
|
||||
hcrt_red_scanline_max = "0.820000"
|
||||
hcrt_red_scanline_attack = "0.650000"
|
||||
hcrt_green_scanline_min = "0.550000"
|
||||
hcrt_green_scanline_max = "0.900000"
|
||||
hcrt_green_scanline_attack = "0.130000"
|
||||
hcrt_blue_scanline_min = "0.720000"
|
||||
hcrt_blue_scanline_max = "1.000000"
|
||||
hcrt_blue_scanline_attack = "0.650000"
|
||||
hcrt_red_beam_sharpness = "1.750000"
|
||||
hcrt_red_beam_attack = "0.7200000"
|
||||
hcrt_green_beam_sharpness = "1.600000"
|
||||
hcrt_green_beam_attack = "0.800000"
|
||||
hcrt_blue_beam_sharpness = "1.900000"
|
||||
hcrt_blue_beam_attack = "0.450000"
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
/*
|
||||
Sony Megatron Colour Video Monitor
|
||||
Author: Major Pain The Cactus
|
||||
|
||||
A shader that specifically tries to emulate Sony PVM's with an aperture grille screen but with full brightness.
|
||||
|
||||
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||||
an aperture grille afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||||
|
||||
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||||
|
||||
Currently defaults towards a Sony PVM 2730QM a reasonably old mid 1980's 27" 600TVL pro monitor.
|
||||
|
||||
To use:
|
||||
Please Enable HDR in RetroArch 1.10+
|
||||
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
||||
|
||||
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||||
|
||||
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||||
|
||||
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||||
|
||||
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||||
|
||||
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||||
|
||||
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
|
||||
*/
|
||||
|
||||
shaders = "3"
|
||||
feedback_pass = "0"
|
||||
|
||||
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
|
||||
filter_linear0 = "false"
|
||||
scale_type0 = "source"
|
||||
scale0 = "1.0"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
alias0 = "SourceSDR"
|
||||
|
||||
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
|
||||
filter_linear1 = "false"
|
||||
scale_type1 = "source"
|
||||
scale1 = "1.0"
|
||||
wrap_mode1 = "clamp_to_border"
|
||||
mipmap_input1 = "false"
|
||||
alias1 = "SourceHDR"
|
||||
|
||||
shader2 = "shaders/crt-sony-megatron.slang"
|
||||
filter_linear2 = "false"
|
||||
wrap_mode2 = "clamp_to_border"
|
||||
mipmap_input2 = "false"
|
||||
alias2 = ""
|
||||
float_framebuffer2 = "false"
|
||||
srgb_framebuffer2 = "false"
|
||||
|
||||
hcrt_brightness = "0.150000"
|
||||
hcrt_colour_system = "0.000000"
|
||||
hcrt_white_temperature = "2800.000000"
|
||||
hcrt_expand_gamut = "1.000000"
|
||||
hcrt_contrast = "0.000000"
|
||||
hcrt_gamma = "0.000000"
|
||||
hcrt_red_vertical_convergence = "-0.140000"
|
||||
hcrt_green_vertical_convergence = "0.000000"
|
||||
hcrt_blue_vertical_convergence = "0.000000"
|
||||
hcrt_red_scanline_min = "0.550000"
|
||||
hcrt_red_scanline_max = "0.820000"
|
||||
hcrt_red_scanline_attack = "0.650000"
|
||||
hcrt_green_scanline_min = "0.550000"
|
||||
hcrt_green_scanline_max = "0.900000"
|
||||
hcrt_green_scanline_attack = "0.130000"
|
||||
hcrt_blue_scanline_min = "0.720000"
|
||||
hcrt_blue_scanline_max = "1.000000"
|
||||
hcrt_blue_scanline_attack = "0.650000"
|
||||
hcrt_red_beam_sharpness = "1.750000"
|
||||
hcrt_red_beam_attack = "0.7200000"
|
||||
hcrt_green_beam_sharpness = "1.600000"
|
||||
hcrt_green_beam_attack = "0.800000"
|
||||
hcrt_blue_beam_sharpness = "1.900000"
|
||||
hcrt_blue_beam_attack = "0.450000"
|
||||
|
|
@ -1,58 +1,3 @@
|
|||
/*
|
||||
Sony Megatron Colour Video Monitor
|
||||
Author: Major Pain The Cactus
|
||||
|
||||
A shader that specifically tries to emulate Toshiba MicroFilter monitor's with an shadow mask screen but with full brightness.
|
||||
|
||||
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||||
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||||
|
||||
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||||
|
||||
Currently defaults towards a XXXX CRT MAKE MODEL XXXX.
|
||||
|
||||
To use:
|
||||
Please Enable HDR in RetroArch 1.10+
|
||||
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
||||
|
||||
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||||
|
||||
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||||
|
||||
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||||
|
||||
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||||
|
||||
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||||
|
||||
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
|
||||
*/
|
||||
|
||||
shaders = "3"
|
||||
feedback_pass = "0"
|
||||
|
||||
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
|
||||
filter_linear0 = "false"
|
||||
scale_type0 = "source"
|
||||
scale0 = "1.0"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
alias0 = "SourceSDR"
|
||||
|
||||
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
|
||||
filter_linear1 = "false"
|
||||
scale_type1 = "source"
|
||||
scale1 = "1.0"
|
||||
wrap_mode1 = "clamp_to_border"
|
||||
mipmap_input1 = "false"
|
||||
alias1 = "SourceHDR"
|
||||
|
||||
shader2 = "shaders/crt-sony-megatron.slang"
|
||||
filter_linear2 = "false"
|
||||
wrap_mode2 = "clamp_to_border"
|
||||
mipmap_input2 = "false"
|
||||
alias2 = ""
|
||||
float_framebuffer2 = "false"
|
||||
srgb_framebuffer2 = "false"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_crt_screen_type = "1.000000"
|
||||
|
|
|
@ -1 +1,20 @@
|
|||
#reference "crt-sony-megatron-viewsonic-superclear.slangp"
|
||||
#reference "crt-sony-megatron.slangp"
|
||||
|
||||
hcrt_crt_screen_type = "1.000000"
|
||||
hcrt_crt_resolution = "2.000000"
|
||||
hcrt_paper_white_nits = "400.000000"
|
||||
hcrt_red_scanline_min = "0.5000000"
|
||||
hcrt_red_scanline_max = "1.000000"
|
||||
hcrt_red_scanline_attack = "0.350000"
|
||||
hcrt_green_scanline_min = "0.550000"
|
||||
hcrt_green_scanline_max = "1.000000"
|
||||
hcrt_green_scanline_attack = "0.350000"
|
||||
hcrt_blue_scanline_min = "0.550000"
|
||||
hcrt_blue_scanline_max = "1.000000"
|
||||
hcrt_blue_scanline_attack = "0.350000"
|
||||
hcrt_red_beam_sharpness = "1.200000"
|
||||
hcrt_red_beam_attack = "0.5000000"
|
||||
hcrt_green_beam_sharpness = "1.200000"
|
||||
hcrt_green_beam_attack = "0.500000"
|
||||
hcrt_blue_beam_sharpness = "1.200000"
|
||||
hcrt_blue_beam_attack = "0.500000"
|
|
@ -1,75 +0,0 @@
|
|||
/*
|
||||
Sony Megatron Colour Video Monitor
|
||||
Author: Major Pain The Cactus
|
||||
|
||||
A shader that specifically tries to emulate Viewsonic SuperClear monitor's with an shadow mask screen but with full brightness.
|
||||
|
||||
The novel thing about this shader is that it transforms the image output by the 'console/arcade/computer' into HDR space first i.e brightens it first and then applies
|
||||
an shadow mask afterwards which is kind of what a CRT would actually do - its kind of a kin to the electron beam (but nothing like it lol).
|
||||
|
||||
My DisplayHDR 600 monitor does seem to get reasonably close to the brightness of my PVM - its not quite there but its close. I think DisplayHDR 1000 and above will be able to match.
|
||||
|
||||
Currently defaults towards a Viewsonic A90f+.
|
||||
|
||||
To use:
|
||||
Please Enable HDR in RetroArch 1.10+
|
||||
[UPDATE] This shader supports SDR as well - just enable it in the shader parameters
|
||||
|
||||
NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters
|
||||
|
||||
For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor.
|
||||
|
||||
Also try to use a integer scaling - its just better - overscaling is fine/great.
|
||||
|
||||
This shader doesn't do any geometry warping or bouncing of light around inside the screen - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them
|
||||
|
||||
Works only with the D3D11/D3D12/Vulkan drivers currently
|
||||
|
||||
THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - QD-OLED or LCD (and variants thereof screens are fine) - It will work just wont look right
|
||||
*/
|
||||
|
||||
shaders = "3"
|
||||
feedback_pass = "0"
|
||||
|
||||
shader0 = "shaders/crt-sony-megatron-source-pass.slang"
|
||||
filter_linear0 = "false"
|
||||
scale_type0 = "source"
|
||||
scale0 = "1.0"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
alias0 = "SourceSDR"
|
||||
|
||||
shader1 = "shaders/crt-sony-megatron-hdr-pass.slang"
|
||||
filter_linear1 = "false"
|
||||
scale_type1 = "source"
|
||||
scale1 = "1.0"
|
||||
wrap_mode1 = "clamp_to_border"
|
||||
mipmap_input1 = "false"
|
||||
alias1 = "SourceHDR"
|
||||
|
||||
shader2 = "shaders/crt-sony-megatron.slang"
|
||||
filter_linear2 = "false"
|
||||
wrap_mode2 = "clamp_to_border"
|
||||
mipmap_input2 = "false"
|
||||
alias2 = ""
|
||||
float_framebuffer2 = "false"
|
||||
srgb_framebuffer2 = "false"
|
||||
|
||||
hcrt_crt_screen_type = "1.000000"
|
||||
hcrt_crt_resolution = "2.000000"
|
||||
hcrt_paper_white_nits = "400.000000"
|
||||
hcrt_red_scanline_min = "0.5000000"
|
||||
hcrt_red_scanline_max = "1.000000"
|
||||
hcrt_red_scanline_attack = "0.350000"
|
||||
hcrt_green_scanline_min = "0.550000"
|
||||
hcrt_green_scanline_max = "1.000000"
|
||||
hcrt_green_scanline_attack = "0.350000"
|
||||
hcrt_blue_scanline_min = "0.550000"
|
||||
hcrt_blue_scanline_max = "1.000000"
|
||||
hcrt_blue_scanline_attack = "0.350000"
|
||||
hcrt_red_beam_sharpness = "1.200000"
|
||||
hcrt_red_beam_attack = "0.5000000"
|
||||
hcrt_green_beam_sharpness = "1.200000"
|
||||
hcrt_green_beam_attack = "0.500000"
|
||||
hcrt_blue_beam_sharpness = "1.200000"
|
||||
hcrt_blue_beam_attack = "0.500000"
|
Loading…
Reference in a new issue