mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 08:51:32 +11:00
Add test for original history feature.
This commit is contained in:
parent
7ea771e71f
commit
4289906520
38
test/history.slang
Normal file
38
test/history.slang
Normal file
|
@ -0,0 +1,38 @@
|
|||
#version 450
|
||||
|
||||
layout(std140, set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 MVP;
|
||||
vec4 SourceSize;
|
||||
vec4 OriginalHistorySize1;
|
||||
vec4 OriginalHistorySize3;
|
||||
} global;
|
||||
|
||||
#pragma stage vertex
|
||||
layout(location = 0) in vec4 Position;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
layout(location = 0) out vec2 vTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = global.MVP * Position;
|
||||
vTexCoord = TexCoord;
|
||||
}
|
||||
|
||||
#pragma stage fragment
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(set = 0, binding = 1) uniform sampler2D Source;
|
||||
layout(set = 0, binding = 2) uniform sampler2D OriginalHistory1;
|
||||
layout(set = 0, binding = 3) uniform sampler2D OriginalHistory3;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 tex = floor(global.OriginalHistorySize1.xy * vTexCoord);
|
||||
tex = (tex + 0.5) * global.OriginalHistorySize1.zw;
|
||||
|
||||
vec3 current = texture(Source, tex).rgb;
|
||||
vec3 prev = texture(OriginalHistory1, tex).rgb;
|
||||
vec3 prev2 = texture(OriginalHistory3, tex).rgb;
|
||||
FragColor = vec4(abs(current - prev + prev2), 1.0);
|
||||
}
|
2
test/history.slangp
Normal file
2
test/history.slangp
Normal file
|
@ -0,0 +1,2 @@
|
|||
shaders = 1
|
||||
shader0 = history.slang
|
Loading…
Reference in a new issue