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rm old stale code
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@ -66,7 +66,6 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
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void main(){
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float time = mod(params.FrameCount / 60.0, params.OutputSize.y);
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const vec2 off = params.blurRadius * dot_size;
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float srcGain = 1.0f - 0.75f * params.blurGain;
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