mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
Merge pull request #457 from fishcu/fishcu/blur-fill-fix-shimmering
Fix blur fill shimmering
This commit is contained in:
commit
7f264bcc4a
13
blurs/gauss_4tap.slangp
Normal file
13
blurs/gauss_4tap.slangp
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@ -0,0 +1,13 @@
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shaders = 2
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shader0 = shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear0 = true
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scale_type0 = source
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scale0 = 1.0
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wrap_mode0 = mirrored_repeat
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shader1 = shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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wrap_mode1 = mirrored_repeat
|
21
blurs/shaders/gauss_4tap/common.slang
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21
blurs/shaders/gauss_4tap/common.slang
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@ -0,0 +1,21 @@
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/*
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Gauss-4tap v1.0 by fishku
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Copyright (C) 2023
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Public domain license (CC0)
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Simple two-pass Gaussian blur filter which does two taps per pass.
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Idea based on:
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https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
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Changelog:
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v1.0: Initial release.
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*/
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// Finds the offset so that two samples drawn with linear filtering at that
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// offset from a central pixel, multiplied with 1/2 each, sum up to a 3-sample
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// approximation of the Gaussian sampled at pixel centers.
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float get_offset(float sigma) {
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// Weight at x = 0 evaluates to 1 for all values of sigma.
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const float w = exp(-1.0 / (sigma * sigma));
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return 2.0 * w / (2.0 * w + 1.0);
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}
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37
blurs/shaders/gauss_4tap/gauss_2tap_h.slang
Normal file
37
blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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@ -0,0 +1,37 @@
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#version 450
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// See common.slang for copyright and other information.
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#include "parameters.slang"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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float SIGMA;
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}
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param;
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#include "common.slang"
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layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
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global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main() {
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main() {
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const vec2 offset = vec2(get_offset(param.SIGMA) * param.SourceSize.z, 0.0);
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FragColor = 0.5 * (texture(Source, vTexCoord - offset) +
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texture(Source, vTexCoord + offset));
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}
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37
blurs/shaders/gauss_4tap/gauss_2tap_v.slang
Normal file
37
blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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@ -0,0 +1,37 @@
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#version 450
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// See common.slang for copyright and other information.
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#include "parameters.slang"
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layout(push_constant) uniform Push {
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vec4 SourceSize;
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float SIGMA;
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}
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param;
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#include "common.slang"
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layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; }
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global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main() {
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main() {
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const vec2 offset = vec2(0.0, get_offset(param.SIGMA) * param.SourceSize.w);
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FragColor = 0.5 * (texture(Source, vTexCoord - offset) +
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texture(Source, vTexCoord + offset));
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}
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6
blurs/shaders/gauss_4tap/parameters.slang
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6
blurs/shaders/gauss_4tap/parameters.slang
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@ -0,0 +1,6 @@
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// See common.slang for copyright and other information.
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// clang-format off
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#pragma parameter GAUSS_4TAP_SETTINGS "=== Gauss-4tap v1.0 settings ===" 0.0 0.0 1.0 1.0
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#pragma parameter SIGMA "Gaussian filtering sigma" 1.0 0.0 2.0 0.05
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// clang-format on
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@ -1,82 +1,89 @@
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shaders = 10
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shaders = 12
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parameters = "BLUR_RADIUS"
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parameters = "SIGMA;BLUR_RADIUS"
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SIGMA = 1.0
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BLUR_RADIUS = 2.0
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shader0 = ../blurs/shaders/kawase/linearize.slang
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = shaders/blur_fill/render_sampling_areas.slang
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scale_type1 = viewport
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scale_x1 = 0.2
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scale_y1 = 0.2
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shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = "Tiled"
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wrap_mode1 = mirrored_repeat
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shader2 = ../blurs/shaders/dual_filter/downsample.slang
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shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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scale_y2 = 0.5
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = ../blurs/shaders/dual_filter/downsample.slang
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shader3 = shaders/blur_fill/render_sampling_areas.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 0.5
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scale_y3 = 0.5
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scale_x3 = 2.0
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scale_y3 = 2.0
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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alias3 = "Tiled"
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shader4 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 0.5
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scale_y4 = 0.5
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scale4 = 0.5
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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shader5 = ../blurs/shaders/dual_filter/upsample.slang
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shader5 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 2.0
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scale_y5 = 2.0
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scale5 = 0.5
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = ../blurs/shaders/dual_filter/upsample.slang
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shader6 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale_x6 = 2.0
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scale_y6 = 2.0
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scale6 = 0.5
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float_framebuffer6 = true
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wrap_mode6 = mirrored_repeat
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shader7 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear7 = true
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scale_type7 = source
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scale_x7 = 2.0
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scale_y7 = 2.0
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scale7 = 2.0
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float_framebuffer7 = true
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wrap_mode7 = mirrored_repeat
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alias7 = "Blurred"
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shader8 = shaders/blur_fill/compose.slang
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shader8 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear8 = true
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scale_type8 = viewport
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scale_x8 = 1.0
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scale_y8 = 1.0
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scale_type8 = source
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scale8 = 2.0
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float_framebuffer8 = true
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mipmap_input8 = true
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wrap_mode8 = mirrored_repeat
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shader9 = ../blurs/shaders/kawase/delinearize.slang
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shader9 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear9 = true
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scale_type9 = viewport
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scale_x9 = 1.0
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scale_y9 = 1.0
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scale_type9 = source
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scale9 = 2.0
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float_framebuffer9 = true
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wrap_mode9 = mirrored_repeat
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alias9 = "Blurred"
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shader10 = shaders/blur_fill/compose.slang
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filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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float_framebuffer10 = true
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mipmap_input10 = true
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shader11 = ../blurs/shaders/kawase/delinearize.slang
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filter_linear11 = true
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scale_type11 = viewport
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scale11 = 1.0
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float_framebuffer11 = true
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|
|
|
@ -1,82 +1,89 @@
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shaders = 10
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shaders = 12
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parameters = "BLUR_RADIUS"
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BLUR_RADIUS = 4.0
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parameters = "SIGMA;BLUR_RADIUS"
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SIGMA = 2.0
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BLUR_RADIUS = 3.0
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shader0 = ../blurs/shaders/kawase/linearize.slang
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = shaders/blur_fill/render_sampling_areas.slang
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scale_type1 = viewport
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scale_x1 = 0.1
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scale_y1 = 0.1
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shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = "Tiled"
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wrap_mode1 = mirrored_repeat
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shader2 = ../blurs/shaders/dual_filter/downsample.slang
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shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear2 = true
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scale_type2 = source
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scale_x2 = 0.5
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scale_y2 = 0.5
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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|
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shader3 = ../blurs/shaders/dual_filter/downsample.slang
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shader3 = shaders/blur_fill/render_sampling_areas.slang
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filter_linear3 = true
|
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scale_type3 = source
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scale_x3 = 0.5
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scale_y3 = 0.5
|
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scale_x3 = 1.0
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scale_y3 = 1.0
|
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float_framebuffer3 = true
|
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wrap_mode3 = mirrored_repeat
|
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alias3 = "Tiled"
|
||||
|
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shader4 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale_x4 = 0.5
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scale_y4 = 0.5
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scale4 = 0.5
|
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
|
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|
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shader5 = ../blurs/shaders/dual_filter/upsample.slang
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shader5 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 2.0
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scale_y5 = 2.0
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scale5 = 0.5
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float_framebuffer5 = true
|
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wrap_mode5 = mirrored_repeat
|
||||
|
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shader6 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
shader6 = ../blurs/shaders/dual_filter/downsample.slang
|
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filter_linear6 = true
|
||||
scale_type6 = source
|
||||
scale_x6 = 2.0
|
||||
scale_y6 = 2.0
|
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scale6 = 0.5
|
||||
float_framebuffer6 = true
|
||||
wrap_mode6 = mirrored_repeat
|
||||
|
||||
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
filter_linear7 = true
|
||||
scale_type7 = source
|
||||
scale_x7 = 2.0
|
||||
scale_y7 = 2.0
|
||||
scale7 = 2.0
|
||||
float_framebuffer7 = true
|
||||
wrap_mode7 = mirrored_repeat
|
||||
alias7 = "Blurred"
|
||||
|
||||
shader8 = shaders/blur_fill/compose.slang
|
||||
shader8 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
filter_linear8 = true
|
||||
scale_type8 = viewport
|
||||
scale_x8 = 1.0
|
||||
scale_y8 = 1.0
|
||||
scale_type8 = source
|
||||
scale8 = 2.0
|
||||
float_framebuffer8 = true
|
||||
mipmap_input8 = true
|
||||
wrap_mode8 = mirrored_repeat
|
||||
|
||||
shader9 = ../blurs/shaders/kawase/delinearize.slang
|
||||
shader9 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
filter_linear9 = true
|
||||
scale_type9 = viewport
|
||||
scale_x9 = 1.0
|
||||
scale_y9 = 1.0
|
||||
scale_type9 = source
|
||||
scale9 = 2.0
|
||||
float_framebuffer9 = true
|
||||
wrap_mode9 = mirrored_repeat
|
||||
alias9 = "Blurred"
|
||||
|
||||
shader10 = shaders/blur_fill/compose.slang
|
||||
filter_linear10 = true
|
||||
scale_type10 = viewport
|
||||
scale10 = 1.0
|
||||
float_framebuffer10 = true
|
||||
mipmap_input10 = true
|
||||
|
||||
shader11 = ../blurs/shaders/kawase/delinearize.slang
|
||||
filter_linear11 = true
|
||||
scale_type11 = viewport
|
||||
scale11 = 1.0
|
||||
float_framebuffer11 = true
|
||||
|
|
|
@ -1,82 +1,89 @@
|
|||
shaders = 10
|
||||
shaders = 12
|
||||
|
||||
parameters = "BLUR_RADIUS"
|
||||
parameters = "SIGMA;BLUR_RADIUS"
|
||||
SIGMA = 1.0
|
||||
BLUR_RADIUS = 1.0
|
||||
|
||||
shader0 = ../blurs/shaders/kawase/linearize.slang
|
||||
scale_type0 = source
|
||||
scale_x0 = 1.0
|
||||
scale_y0 = 1.0
|
||||
scale0 = 1.0
|
||||
float_framebuffer0 = true
|
||||
alias0 = "Input"
|
||||
|
||||
shader1 = shaders/blur_fill/render_sampling_areas.slang
|
||||
scale_type1 = viewport
|
||||
scale_x1 = 0.4
|
||||
scale_y1 = 0.4
|
||||
shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
|
||||
filter_linear1 = true
|
||||
scale_type1 = source
|
||||
scale1 = 1.0
|
||||
float_framebuffer1 = true
|
||||
alias1 = "Tiled"
|
||||
wrap_mode1 = mirrored_repeat
|
||||
|
||||
shader2 = ../blurs/shaders/dual_filter/downsample.slang
|
||||
shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
|
||||
filter_linear2 = true
|
||||
scale_type2 = source
|
||||
scale_x2 = 0.5
|
||||
scale_y2 = 0.5
|
||||
scale2 = 1.0
|
||||
float_framebuffer2 = true
|
||||
wrap_mode2 = mirrored_repeat
|
||||
|
||||
shader3 = ../blurs/shaders/dual_filter/downsample.slang
|
||||
shader3 = shaders/blur_fill/render_sampling_areas.slang
|
||||
filter_linear3 = true
|
||||
scale_type3 = source
|
||||
scale_x3 = 0.5
|
||||
scale_y3 = 0.5
|
||||
scale_x3 = 3.0
|
||||
scale_y3 = 3.0
|
||||
float_framebuffer3 = true
|
||||
wrap_mode3 = mirrored_repeat
|
||||
alias3 = "Tiled"
|
||||
|
||||
shader4 = ../blurs/shaders/dual_filter/downsample.slang
|
||||
filter_linear4 = true
|
||||
scale_type4 = source
|
||||
scale_x4 = 0.5
|
||||
scale_y4 = 0.5
|
||||
scale4 = 0.5
|
||||
float_framebuffer4 = true
|
||||
wrap_mode4 = mirrored_repeat
|
||||
|
||||
shader5 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
shader5 = ../blurs/shaders/dual_filter/downsample.slang
|
||||
filter_linear5 = true
|
||||
scale_type5 = source
|
||||
scale_x5 = 2.0
|
||||
scale_y5 = 2.0
|
||||
scale5 = 0.5
|
||||
float_framebuffer5 = true
|
||||
wrap_mode5 = mirrored_repeat
|
||||
|
||||
shader6 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
shader6 = ../blurs/shaders/dual_filter/downsample.slang
|
||||
filter_linear6 = true
|
||||
scale_type6 = source
|
||||
scale_x6 = 2.0
|
||||
scale_y6 = 2.0
|
||||
scale6 = 0.5
|
||||
float_framebuffer6 = true
|
||||
wrap_mode6 = mirrored_repeat
|
||||
|
||||
shader7 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
filter_linear7 = true
|
||||
scale_type7 = source
|
||||
scale_x7 = 2.0
|
||||
scale_y7 = 2.0
|
||||
scale7 = 2.0
|
||||
float_framebuffer7 = true
|
||||
wrap_mode7 = mirrored_repeat
|
||||
alias7 = "Blurred"
|
||||
|
||||
shader8 = shaders/blur_fill/compose.slang
|
||||
shader8 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
filter_linear8 = true
|
||||
scale_type8 = viewport
|
||||
scale_x8 = 1.0
|
||||
scale_y8 = 1.0
|
||||
scale_type8 = source
|
||||
scale8 = 2.0
|
||||
float_framebuffer8 = true
|
||||
mipmap_input8 = true
|
||||
wrap_mode8 = mirrored_repeat
|
||||
|
||||
shader9 = ../blurs/shaders/kawase/delinearize.slang
|
||||
shader9 = ../blurs/shaders/dual_filter/upsample.slang
|
||||
filter_linear9 = true
|
||||
scale_type9 = viewport
|
||||
scale_x9 = 1.0
|
||||
scale_y9 = 1.0
|
||||
scale_type9 = source
|
||||
scale9 = 2.0
|
||||
float_framebuffer9 = true
|
||||
wrap_mode9 = mirrored_repeat
|
||||
alias9 = "Blurred"
|
||||
|
||||
shader10 = shaders/blur_fill/compose.slang
|
||||
filter_linear10 = true
|
||||
scale_type10 = viewport
|
||||
scale10 = 1.0
|
||||
float_framebuffer10 = true
|
||||
mipmap_input10 = true
|
||||
|
||||
shader11 = ../blurs/shaders/kawase/delinearize.slang
|
||||
filter_linear11 = true
|
||||
scale_type11 = viewport
|
||||
scale11 = 1.0
|
||||
float_framebuffer11 = true
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 450
|
||||
|
||||
/*
|
||||
Average fill v1.0 by fishku
|
||||
Average fill v1.2 by fishku
|
||||
Copyright (C) 2023
|
||||
Public domain license (CC0)
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 450
|
||||
|
||||
/*
|
||||
Blur fill v1.0 by fishku
|
||||
Blur fill v1.3 by fishku
|
||||
Copyright (C) 2023
|
||||
Public domain license (CC0)
|
||||
|
||||
|
@ -27,6 +27,7 @@
|
|||
strength of the blur.
|
||||
|
||||
Changelog:
|
||||
v1.3: Reduce shimmering artifacts.
|
||||
v1.2: Fix scaling bugs.
|
||||
v1.1: Fix bug with glcore driver.
|
||||
v1.0: Initial release.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// See compose.slang for copyright and other information.
|
||||
|
||||
// clang-format off
|
||||
#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.2 settings ===" 0.0 0.0 1.0 1.0
|
||||
#pragma parameter BLUR_FILL_SETTINGS "=== Blur fill v1.3 settings ===" 0.0 0.0 1.0 1.0
|
||||
#pragma parameter OS_CROP_TOP "Overscan crop top" 0.0 0.0 1024.0 1.0
|
||||
#pragma parameter OS_CROP_BOTTOM "Overscan crop bottom" 0.0 0.0 1024.0 1.0
|
||||
#pragma parameter OS_CROP_LEFT "Overscan crop left" 0.0 0.0 1024.0 1.0
|
||||
|
|
|
@ -41,7 +41,7 @@ void main() {
|
|||
#pragma stage fragment
|
||||
layout(location = 0) in vec2 vTexCoord;
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
layout(set = 0, binding = 2) uniform sampler2D Input;
|
||||
layout(set = 0, binding = 2) uniform sampler2D Source;
|
||||
|
||||
float min_of_vec4(vec4 i) { return min(min(i.x, i.y), min(i.z, i.w)); }
|
||||
|
||||
|
@ -218,7 +218,7 @@ vec3 sample_mirrored_frame(sampler2D tex, vec2 coord, vec4 input_extrema) {
|
|||
void main() {
|
||||
const vec2 pixel_coord = o2i(vTexCoord);
|
||||
FragColor = vec4(
|
||||
sample_mirrored_frame(Input, pixel_coord,
|
||||
sample_mirrored_frame(Source, pixel_coord,
|
||||
vec4(param.OS_CROP_LEFT, param.OS_CROP_TOP,
|
||||
param.InputSize.x - param.OS_CROP_RIGHT,
|
||||
param.InputSize.y - param.OS_CROP_BOTTOM)),
|
||||
|
|
Loading…
Reference in a new issue