Merge pull request #75 from Monroe88/console-border

console-border: Add some alternative presets for Game Boy systems
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hizzlekizzle 2018-02-22 22:15:30 -06:00 committed by GitHub
commit d03d9d83c0
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GPG key ID: 4AEE18F83AFDEB23
40 changed files with 1695 additions and 0 deletions

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "2.0"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "5.0"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "6.0"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/dmg-palette-0.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/dmg-bg.png
BACKGROUND_linear = true
BORDER = resources/dmg-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "7.0"
SCALE = "1.0"
OUT_X = "5600.0"
OUT_Y = "2800.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
video_scale = "2.0"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
video_scale = "5.0"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
video_scale = "6.0"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;screen_light;grey_balance;response_time;blending_mode"
video_scale = "7.0"
SCALE = "1.0"
OUT_X = "5600.0"
OUT_Y = "2800.0"
screen_light = "1.4"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "2.0"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "3.0"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "4.0"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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@ -0,0 +1,50 @@
shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "5.0"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "6.0"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 6
shader0 = shader-files/gb-pass0.slang
shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang
shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang
shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang
shader5 = shader-files/gb-pass-5.slang
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
scale_type5 = source
scale5 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
filter_linear5 = true
textures = COLOR_PALETTE;BACKGROUND;BORDER
COLOR_PALETTE = ../shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = ../shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
BORDER = resources/pocket-border-square-4x.png
BORDER_linear = true
parameters = "video_scale;SCALE;OUT_X;OUT_Y;grey_balance;response_time;blending_mode"
video_scale = "7.0"
SCALE = "1.0"
OUT_X = "5600.0"
OUT_Y = "2800.0"
grey_balance = 3.0
response_time = 0.444
blending_mode = 0.0

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 2
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 3
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 4
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 5
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gba-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 6
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "1.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 2
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
RETRO_PIXEL_SIZE = "0.55"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 3
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
RETRO_PIXEL_SIZE = "0.70"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 4
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
RETRO_PIXEL_SIZE = "0.75"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 5
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
RETRO_PIXEL_SIZE = "0.80"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 6
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/gba-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
RETRO_PIXEL_SIZE = "0.84"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 2
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 3
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 4
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 5
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 6
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/lcd-cgwg/lcd-grid-v2.slang
shader2 = ../shaders/color/gbc-color.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 7
scale_type2 = source
scale2 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
SCALE = "1.0"
OUT_X = "5600.0"
OUT_Y = "2800.0"
RSUBPIX_R = "0.750000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "0.750000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "0.750000"
gain = "1.500000"
gamma = "2.200000"
blacklevel = "0.000000"
ambient = "0.000000"
BGR = "0.000000"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 2
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "1600.0"
OUT_Y = "800.0"
RETRO_PIXEL_SIZE = "0.55"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 3
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "2400.0"
OUT_Y = "1200.0"
RETRO_PIXEL_SIZE = "0.7"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 4
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
RETRO_PIXEL_SIZE = "0.75"

View file

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 5
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "4000.0"
OUT_Y = "2000.0"
RETRO_PIXEL_SIZE = "0.80"

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shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 6
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "4800.0"
OUT_Y = "2400.0"
RETRO_PIXEL_SIZE = "0.84"

View file

@ -0,0 +1,30 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 7
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true
textures = BORDER
BORDER = resources/color-border-square-4x.png
BORDER_linear = true
parameters = "SCALE;OUT_X;OUT_Y;RETRO_PIXEL_SIZE"
SCALE = "1.0"
OUT_X = "5600.0"
OUT_Y = "2800.0"
RETRO_PIXEL_SIZE = "0.84"